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Index
Cover
Series
Title
Contents
Acknowledgments
Series Introduction - Genre and Disciplinarity in the Study of Games
Introduction - From Dungeons to Digital Denizens
SECTION ONE Game Master
1 Eco-Performance in the Digital RPG Gamescape
2 The Pathways of Time: Temporality and Procedures in MMORPGs
3 Game and Narrative in Dragon Age: Origins: Playing the Archive in Digital RPGs
4 When Language Goes Bad: Localization's Effect on the Gameplay of Japanese RPGs
5 The Lord of the Rings Online: Issues in the Adaptation of MMORPGs
SECTION TWO In-Character
6 Traumatic Origins: Memory, Crisis, and Identity in Digital RPGs
7 Risky Business: Neo-liberal Rationality and the Computer RPG
8 Postcards from the Other Side: Interactive Revelation in Post-Apocalyptic RPGs
9 Constructing a Powerful Identity in World of Warcraft: A Sociolinguistic Approach to MMORPGs
10 In the Blood of Dragon Age: Origins: Metaphor and Identity in Digital RPGs
11 Epic Style: Re-compositional Performance in the BioWare Digital RPG
SECTION THREE Out-of-Character
12 Neo-liberal Multiculturalism in Mass Effect: The Government of Difference in Digital RPGs
13 'Simply Fighting to Preserve Their Way of Life': Multiculturalism in World of Warcraft
14 From Meaning to Experience: Teaching Fiction Writing With Digital RPGs
15 Gaming the Meta: Metagame Culture and Player Motivation in RPGs
16 The Generalization of Configurable Being: From RPGs to Facebook
About the Contributors
Author Index
Game Index
Subject Index
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