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Index
Web Audio API
Dedication
Preface
Structure of This Book
Conventions Used in This Book
Using Code Examples
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1. Fundamentals
A Brief History of Audio on the Web
Games and Interactivity
The Audio Context
Initializing an Audio Context
Types of Web Audio Nodes
Connecting the Audio Graph
Power of Modular Routing
Loading and Playing Sounds
Putting It All Together
2. Perfect Timing and Latency
Timing Model
Precise Playback and Resume
Scheduling Precise Rhythms
Changing Audio Parameters
Gradually Varying Audio Parameters
Custom Timing Curves
3. Volume and Loudness
Equal Power Crossfading
Using Meters to Detect and Prevent Clipping
Dynamics Compression
4. Pitch and the Frequency Domain
Pitch and playbackRate
Multiple Sounds with Variations
Oscillator-Based Direct Sound Synthesis
5. Analysis and Visualization
Frequency Analysis
Animating with requestAnimationFrame
Visualizing Sound
6. Advanced Topics
Adding Effects via Filters
Procedurally Generated Sound
Room Effects
Spatialized Sound
Audio Processing with JavaScript
7. Integrating with Other Technologies
Setting Up Background Music with the <audio> Tag
Live Audio Input
Page Visibility and Audio Playback
8. Conclusion
A. Deprecation Notes
B. Glossary
About the Author
Colophon
Copyright
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