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Index
Cover Table of Contents Title Page Foreword Part I: Getting Started
Chapter 1: Introducing Cocoa Chapter 2: Think Cocoa! Chapter 3: Introducing the Cocoa and OS X Documentation Chapter 4: Getting Started with Xcode Chapter 5: Introducing Classes and Objects in Objective-C Chapter 6: Getting Started With Classes and Messages in Application Design Chapter 7: Introducing Interface Builder Chapter 8: Building an Application with Interface Builder
Part II: Going Deeper
Chapter 9: Using Cocoa Design Patterns and Advanced Messaging Chapter 10: Working with Files, URLs, and Web Data Chapter 11: Using Timers, Threads, and Blocks Chapter 12: Managing Data and Memory in Cocoa Chapter 13: Using Preferences and Bindings Chapter 14: Using Core Data Chapter 15: Working with Text and Documents
Part III: Expanding the Possibilities
Chapter 16: Managing Views and Creating 2D Graphics Chapter 17: Creating Animations and 3D Graphics Chapter 18: Debugging, Optimizing, and Managing Code Chapter 19: Developing for the iPhone and iPad
Part IV: Appendixes
Appendix A: Building Dashboard Widgets Appendix B: Maximizing Productivity and Avoiding Errors
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