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Index
Cover
Table of Contents
Title Page
Foreword
Part I: Getting Started
Chapter 1: Introducing Cocoa
Chapter 2: Think Cocoa!
Chapter 3: Introducing the Cocoa and OS X Documentation
Chapter 4: Getting Started with Xcode
Chapter 5: Introducing Classes and Objects in Objective-C
Chapter 6: Getting Started With Classes and Messages in Application Design
Chapter 7: Introducing Interface Builder
Chapter 8: Building an Application with Interface Builder
Part II: Going Deeper
Chapter 9: Using Cocoa Design Patterns and Advanced Messaging
Chapter 10: Working with Files, URLs, and Web Data
Chapter 11: Using Timers, Threads, and Blocks
Chapter 12: Managing Data and Memory in Cocoa
Chapter 13: Using Preferences and Bindings
Chapter 14: Using Core Data
Chapter 15: Working with Text and Documents
Part III: Expanding the Possibilities
Chapter 16: Managing Views and Creating 2D Graphics
Chapter 17: Creating Animations and 3D Graphics
Chapter 18: Debugging, Optimizing, and Managing Code
Chapter 19: Developing for the iPhone and iPad
Part IV: Appendixes
Appendix A: Building Dashboard Widgets
Appendix B: Maximizing Productivity and Avoiding Errors
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