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Index
Half Title Series Information Title Page Contents Introduction
Note
Chapter 1 Toy Story, Pixar and Contemporary Hollywood
Hits, Original Scripts and Animation Pixar’s Commercial and Critical Success The World of the Toy Story Movies Conclusion Notes
Chapter 2 Toy Story and the Hollywood Family Film
Hollywood and the ‘Family Audience’ Family Entertainment and Contemporary Hollywood Stylistic and Narrative Innovations Humour and Intertexuality Modernity, Nostalgia and Childhood Conclusion Notes
Chapter 3 The Cowboy, the Spaceman and the Guru: Character and Convention in the Screenwriting of Toy Story
The Rules of the Game Story Toys: How to Write a Hit Pixar Screenplay The Wisdom of the Guru ‘They’ll Probably Kill Each Other’:83 The Conventions of Buddy Salvation Avoiding Cliché: Characterization and Setting in Toy Story Notes
Chapter 4 New and Inherited Aesthetics: Designing for the Toy Story Trilogy One Film at a Time
Toy Story 2 Toy Story 3 Conclusion Notes
Chapter 5 Rough and Smooth: The Everyday Textures of Toy Story
Texture and Surface Smoothness and Plasticity Imperfection and the Everyday Design Coherence Achievements in Detail Surface Contribution Conclusion Notes
Chapter 6 Toying with Performance: Toy Story, Virtual Puppetry and Computer-Animated Film Acting
Digital Puppetry and Performing Animation Toy Story, Puppetry and Play Conclusion: Computer-Animated Films as Modern Puppet Entertainment Notes
Chapter 7 Toy Stories through Song: Pixar, Randy Newman and the Sublimated Film Musical
‘You’ve Got a Friend in Me’ ‘Strange Things’ ‘I Will Go Sailing No More’ Toy Story’s Reprise of ‘You’ve Got a Friend in Me’ Musical Reverberations of ‘You’ve Got a Friend in Me’ in Toy Story 2 and 3 Notes
Chapter 8 From Shelf to Screen: Toys as a Site of Intertextuality
Andy’s Room and Playing with the Familiar Sid’s Room and the Familiar Made Strange Woody, Buzz and Toys with Character Notes
Chapter 9 Fear, Guilt and the Future of Play in Toy Story
Beyond Nostalgia Defensive Mechanisms and the Tyranny of Play The ‘Good-Enough’ Toy and the Reconfiguration of Play Notes
Chapter 10 Mirrors and Shadows: Duality, Illusion and the Divided Self in Toy Story
Mirrors, Reflections and Objects Light and Dark, Presence and Absence The Shadow Family Conclusion Notes
Chapter 11 Woody, Buzz and the Koons Corollary ... Or Why Toy Story Is Art
Notes
Chapter 12 Story Is King: Understanding the Toy Story Franchise as an Allegory for the Studio Narrative of Pixar Animation
Story Is King Toy Story: Silicon Valley Meets Hollywood Toy Story 2: Merchandise Is King Toy Story 3: ‘You’ve Got a Friend in Me’ Conclusion Notes
Chapter 13 An Interview with Steve Segal
Note
A Guide to Further Research
Toy Story: How Pixar Reinvented the Animated Feature Toy Story Pixar
Bibliography Filmography Contributors Index Copyright Page
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