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Imperial Library
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Index
Half Title
Series Information
Title Page
Contents
Introduction
Note
Chapter 1 Toy Story, Pixar and Contemporary Hollywood
Hits, Original Scripts and Animation
Pixar’s Commercial and Critical Success
The World of the Toy Story Movies
Conclusion
Notes
Chapter 2 Toy Story and the Hollywood Family Film
Hollywood and the ‘Family Audience’
Family Entertainment and Contemporary Hollywood
Stylistic and Narrative Innovations
Humour and Intertexuality
Modernity, Nostalgia and Childhood
Conclusion
Notes
Chapter 3 The Cowboy, the Spaceman and the Guru: Character and Convention in the Screenwriting of Toy Story
The Rules of the Game
Story Toys: How to Write a Hit Pixar Screenplay
The Wisdom of the Guru
‘They’ll Probably Kill Each Other’:83 The Conventions of Buddy Salvation
Avoiding Cliché: Characterization and Setting in Toy Story
Notes
Chapter 4 New and Inherited Aesthetics: Designing for the Toy Story Trilogy One Film at a Time
Toy Story 2
Toy Story 3
Conclusion
Notes
Chapter 5 Rough and Smooth: The Everyday Textures of Toy Story
Texture and Surface
Smoothness and Plasticity
Imperfection and the Everyday
Design Coherence
Achievements in Detail
Surface Contribution
Conclusion
Notes
Chapter 6 Toying with Performance: Toy Story, Virtual Puppetry and Computer-Animated Film Acting
Digital Puppetry and Performing Animation
Toy Story, Puppetry and Play
Conclusion: Computer-Animated Films as Modern Puppet Entertainment
Notes
Chapter 7 Toy Stories through Song: Pixar, Randy Newman and the Sublimated Film Musical
‘You’ve Got a Friend in Me’
‘Strange Things’
‘I Will Go Sailing No More’
Toy Story’s Reprise of ‘You’ve Got a Friend in Me’
Musical Reverberations of ‘You’ve Got a Friend in Me’ in Toy Story 2 and 3
Notes
Chapter 8 From Shelf to Screen: Toys as a Site of Intertextuality
Andy’s Room and Playing with the Familiar
Sid’s Room and the Familiar Made Strange
Woody, Buzz and Toys with Character
Notes
Chapter 9 Fear, Guilt and the Future of Play in Toy Story
Beyond Nostalgia
Defensive Mechanisms and the Tyranny of Play
The ‘Good-Enough’ Toy and the Reconfiguration of Play
Notes
Chapter 10 Mirrors and Shadows: Duality, Illusion and the Divided Self in Toy Story
Mirrors, Reflections and Objects
Light and Dark, Presence and Absence
The Shadow
Family
Conclusion
Notes
Chapter 11 Woody, Buzz and the Koons Corollary ... Or Why Toy Story Is Art
Notes
Chapter 12 Story Is King: Understanding the Toy Story Franchise as an Allegory for the Studio Narrative of Pixar Animation
Story Is King
Toy Story: Silicon Valley Meets Hollywood
Toy Story 2: Merchandise Is King
Toy Story 3: ‘You’ve Got a Friend in Me’
Conclusion
Notes
Chapter 13 An Interview with Steve Segal
Note
A Guide to Further Research
Toy Story: How Pixar Reinvented the Animated Feature
Toy Story
Pixar
Bibliography
Filmography
Contributors
Index
Copyright Page
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