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Index
Cover
Title Page
Contents
In The Beginning… Again…
Foreword
How to use This Book
Places and Personnel
Fall of the Ancients
The Aftermath
Present Day – Welcome to the Zones
The Zones
Alpha Zones
Gamma Zones
Omega Zones
Getting Started
What You Will Need to Play
Gaming Protocols
Action
Labels
Pre-Measurement
Types of Players
Making Checks
Types of Checks
Re-Rolls and Multiple Dice
Models
What You See Is What You Get
Moving Models
Position and Condition
Hiring Your Scrapper Crew
Choose Your Crew’s Faction
Choose Your Model Types
Choose Your Models’ Lifeform Types
Ratings, Traits and Gear
Pre-Game Calculations
Traits
Core Traits
Champion Traits
Mutation Traits
Structural Traits
Faction Traits
Traits Summary
Gear
The Weapon Profile
Gear Traits
Armor Descriptions
Weapon Descriptions
Equipment Descriptions
The Reliquarians: Building a SampleScrapper Crew
The Rules of Engagement
The Turn Sequence
The SitRep Phase
Rout Checks
Panic Checks
Random Movement
Recover Shocked Models
The Orders Phase
The Strategy Check
Generate Tactical Pools
Order Actions
The Action Phase
The Edge
The Break
Declaring Actions
Executing the Break Action
Executing Actions
Forfeiting an Action
Types of Actions
Combat Rules
The Attack Step
Line of Sight
Body Proper
Target Priority
Range
Make Attack and Defense Checks
Compare Attack and Defense Results
Damage Bonus
The Damage Check
Determine Injury Results
Ranged Combat Specific Rules
Close Combat Specific Rules
Terrain
Open Ground
Difficult Ground
Obstacles
Impassable Ground
Area Terrain
Terrain Checks
Climb Action Rules
Jump Action Rules
Falling Check
Panic Checks
Panic from Losses
Panic from Outnumbered
Broken Models
The Campaign
Into the Omega Zone!
Game Board Setup
Identify Terrain Types
Scrappers Missions
Starting and Playing the Game
Intruders and Sentries
Recovery Mission
Distribute Scrap Tokens
Deployment
Starting the First Turn
Winning and Losing
Picking up Scrap Tokens
Events
Event Checks
Event Factors
Event and Scrap Tokens
Event Wounds
Live To Tell
Event Re-Rolls
Event Table Results
Radiation
Scrappers Campaigns
After Action Report
Trauma Checks
Losing a Commander
Dismissing Crew
Experience
Commerce
Reputation
Winning the Campaign
Crew Manifest
Credits
Dedication
eCopyright
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