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Index
Cover
About This Book
Title page
Copyright
Dedication
Acknowledgments
Introduction
Chapter 1 e-Learning
Chapter Summary
What Is e-Learning?
Is e-Learning Better?
The Promises of e-Learning
The Pitfalls of e-Learning
Inform and Perform e-Learning Goals
e-Learning Architectures
What Is Effective e-Courseware?
Learning in e-Learning
Chapter Reflection
Coming Next
Suggested Readings
Chapter 2 How Do People Learn from e-Courses?
Chapter Summary
How Do People Learn?
Managing Limited Cognitive Resources During Learning
How e-Lessons Affect Human Learning
What We Don’t Know About Learning
Chapter Reflection
Coming Next
Suggested Readings
Chapter 3 Evidence-Based Practice
Chapter Summary
What Is Evidence-Based Practice?
Three Approaches to Research on Instructional Effectiveness
What to Look for in Experimental Comparisons
How to Interpret Research Statistics
How Can You Identify Relevant Research?
Boundary Conditions in Experimental Comparisons
Practical Versus Theoretical Research
What We Don’t Know About Evidence-Based Practice
Chapter Reflection
Coming Next
Suggested Readings
Chapter 4 Applying the Multimedia Principle
Chapter Summary
Do Visuals Make a Difference?
Multimedia Principle: Include Both Words and Graphics
Some Ways to Use Graphics to Promote Learning
Psychological Reasons for the Multimedia Principle
Evidence for Using Words and Pictures
The Multimedia Principle Works Best for Novices
Should You Change Static Illustrations into Animations?
What We Don’t Know About Visuals
Chapter Reflection
Coming Next
Suggested Readings
Chapter 5 Applying the Contiguity Principle
Chapter Summary
Principle 1: Place Printed Words Near Corresponding Graphics
Psychological Reasons for Contiguity Principle 1
Evidence for Contiguity Principle 1
Principle 2: Synchronize Spoken Words with Corresponding Graphics
Psychological Reasons for Contiguity Principle 2
Evidence for Contiguity Principle 2
What We Don’t Know About Contiguity
Chapter Reflection
Coming Next
Suggested Readings
Chapter 6 Applying the Modality Principle
Chapter Summary
Modality Principle: Present Words as Speech Rather Than On-Screen Text
Limitations to the Modality Principle
Psychological Reasons for the Modality Principle
Evidence for Using Spoken Rather Than Printed Text
When the Modality Principle Applies
What We Don’t Know About Modality
Chapter Reflection
Coming Next
Suggested Readings
Chapter 7 Applying the Redundancy Principle
Chapter Summary
Principle 1: Do Not Add On-Screen Text to Narrated Graphics
Psychological Reasons for the Redundancy Principle
Evidence for Omitting Redundant On-Screen Text
Principle 2: Consider Adding On-Screen Text to Narration in Special Situations
Psychological Reasons for Exceptions to the Redundancy Principle
Evidence for Including Redundant On-Screen Text
What We Don’t Know About Redundancy
Chapter Reflection
Coming Next
Suggested Readings
Chapter 8 Applying the Coherence Principle
Chapter Summary
Principle 1: Avoid e-Lessons with Extraneous Words
Psychological Reasons to Avoid Extraneous Words in e-Learning
Evidence for Omitting Extraneous Words Added for Interest
Evidence for Omitting Extraneous Words Added to Expand on Key Ideas
Evidence for Omitting Extraneous Words Added for Technical Depth
Principle 2: Avoid e-Lessons with Extraneous Graphics
Psychological Reasons to Avoid Extraneous Graphics in e-Learning
Evidence for Omitting Extraneous Graphics Added for Interest
Evidence for Using Simpler Visuals
Can Interesting Graphics Ever Be Helpful?
Principle 3: Avoid e-Lessons with Extraneous Audio
Psychological Reasons to Avoid Extraneous Audio in e-Learning
Evidence for Omitting Extraneous Audio
What We Don’t Know About Coherence
Chapter Reflection
Coming Next
Suggested Readings
Chapter 9 Applying the Personalization and Embodiment Principles
Chapter Summary
Personalization Principle: Use Conversational Rather Than Formal Style, Polite Wording Rather Than Direct Wording, and Human Voice Rather Than Machine Voice
Psychological Reasons for the Personalization Principle
Promote Personalization Through Conversational Style
Promote Personalization Through Polite Speech
Promote Personalization Through Voice Quality
Embodiment Principle: Use Effective On-Screen Coaches to Promote Learning
Implications for e-Learning
What We Don’t Know About Personalization and Embodiment
Chapter Reflection
Coming Next
Suggested Readings
Chapter 10 Applying the Segmenting and Pretraining Principles
Chapter Summary
Segmenting Principle: Break a Continuous Lesson into Bite-Size Segments
Psychological Reasons for the Segmenting Principle
Evidence for Breaking a Continuous Lesson into Bite-Size Segments
Pretraining Principle: Ensure That Learners Know the Names and Characteristics of Key Concepts
Psychological Reasons for the Pretraining Principle
Evidence for Providing Pretraining in Key Concepts
What We Don’t Know About Segmenting and Pretraining
Chapter Reflection
Coming Next
Suggested Readings
Chapter 11 Engagement in e-Learning
Chapter Summary
What Is Engagement?
When Behavioral Engagement Impedes Learning
Engagement That Leads to Generative Processing
A New View of Engagement
What We Don’t Know About Engagement
Chapter Reflection
Coming Next
Suggested Readings
Chapter 12 Leveraging Examples in e-Learning
Chapter Summary
What Are Worked Examples?
The Psychology of Worked Examples
Evidence for the Benefits of Worked Examples
Principles to Optimize Benefits of Worked Examples
Principle 1: Provide Worked Examples in Lieu of Problem Assignments When the Essential Load of the Lesson Is High
Principle 2: Fade from Worked Examples to Problems
Principle 3: Promote Self-Explanations
Principle 4: Include Instructional Explanations of Worked Examples in Some Situations
Principle 5: Apply Multimedia Principles to Examples
Principle 6: Support Far Transfer
What We Don’t Know About Worked Examples
Chapter Reflection
Coming Next
Suggested Readings
Chapter 13 Does Practice Make Perfect?
Chapter Summary
What Is Practice in e-Learning?
Is Practice a Good Investment?
Principle 1: Add Sufficient Practice Interactions to e-Learning to Achieve the Objective
Principle 2: Mirror the Job
Principle 3: Provide Effective Feedback
Principle 4: Distribute and Mix Practice Among Learning Events
Principle 5: Apply Multimedia Principles
What We Don’t Know About Practice
Coming Next
Suggested Readings
Chapter 14 Learning Together Virtually
Chapter Summary
What Is Collaborative Learning?
What Is Computer-Supported Collaborative Learning (CSCL)?
Principle 1: Consider Collaborative Assignments for Challenging Tasks
Principle 2: Optimize Group Size, Composition, and Interdependence
Principle 3: Match Synchronous and Asynchronous Assignments to the Collaborative Goal
Principle 4: Use Collaborative Tool Features That Optimize Team Processes and Products
Principle 5: Maximize Social Presence in Online Collaborative Environments
Principle 6: Use Structured Collaboration Processes to Optimize Team Outcomes
What We Don’t Know About Collaborative Learning
Coming Next
Suggested Readings
Chapter 15 Who’s in Control?
Chapter Summary
Learner Control Versus Program Control
Do Learners Make Good Instructional Decisions?
Principle 1: Give Experienced Learners Control
Principle 2: Make Important Instructional Events the Default
Principle 3: Consider Alternative Forms of Learner Control
Principle 4: Give Pacing Control to All Learners
Principle 5: Offer Navigational Support in Hypermedia Environments
The Bottom Line
What We Don’t Know About Learner Control
Coming Next
Suggested Readings
Chapter 16 e-Learning to Build Thinking Skills
Chapter Summary
What Are Thinking Skills?
Can Thinking Skills Be Trained?
Principle 1: Focus on Explicit Teaching of Job-Relevant Thinking Skills
Principle 2: Design Lessons Around Authentic Work Tasks or Problems
Evidence for Problem-Focused Instruction
Principle 3: Define Job-Specific Thinking Processes
What We Don’t Know About Teaching Thinking Skills
Coming Next
Chapter 17 Learning with Computer Games
Chapter Summary
Do Games Have a Place in the Serious Business of Training?
Which Features Improve a Game’s Effectiveness?
Does Game Playing Improve Cognitive Skills?
Are Games More Effective Than Conventional Media?
What We Don’t Know About Learning with Computer Games
Coming Next
Suggested Readings
Chapter 18 Applying the Guidelines
Chapter Summary
Applying the Evidence-Based Guidelines to e-Courses
e-Lesson Guidelines Checklist
Review of Sample 1: Excel for Small Business
Review of Sample 2: Synchronous Excel Lesson
Review of Sample 3: Automotive Troubleshooting Simulation
Reflections on Past Predictions
Beyond 2016 in Multimedia Research
In Conclusion
References
Glossary
Name Index
Subject Index
About the Authors
EULA
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