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Index
Title Page
CONTENTS
DEDICATION
INTRODUCTION MOVING IMAGES FOR EVERYONE
HOW TO USE THIS BOOK
CHAPTER ONE UNDERPINNINGS: THE PRINCIPLES OF ANIMATION
1.1 Chauvet Cave + Beni Hasan: Appeal + Solid Drawing
1.2 Magic Lanterns + Optical Toys: Squash and Stretch + Timing
1.3 Gertie the Dinosaur + The Cameraman’s Revenge: Staging + Secondary Action
1.4 Disney + Fleischer: Follow Through and Overlapping Action + Exaggeration
1.5 Hanna-Barbera + Ren and Stimpy: Arcs + Straight Ahead and Pose to Pose
1.6 Princess Mononoke + Merida: Anticipation + Slow In and Slow Out
Projects 1.1—1.5
1.7 Summary and Notes
CHAPTER TWO BRAIN GAMES: PREPLANNING AND PREPRODUCTION
2.1 Preproduction: Research
2.2 Preproduction: Brainstorming
2.3 Screenplays: Showing Stories
2.4 Storyboards: A Step-by-Step Guide
2.5 Formats and Media: Your Final Presentation First
2.6 Materials and Methods: Choosing Your Tools
2.7 Collaboration: Working in a Team and Staying Organized
Projects 2.1—2.3
2.8 Summary and Notes
CHAPTER THREE A THOUGHTFUL SPACE: MOVEMENT AND COMPOSITION
3.1 Emphasis and Unity
3.2 Pattern and Balance
3.3 Scale and Contrast
Projects 3.1—3.6
3.4 Summary and Notes
CHAPTER FOUR SYNTHETIC LIFE: CHARACTER DESIGN AND MOVEMENT
4.1 Character Design: From Character Sheets to Sprite Sheets
4.2 Methods of Creation: From Digital Puppets to Stop-Motion
4.3 Wave Forms: Using Sound Effects to Create Rich Motion
4.4 Character Speech: The Lip Sync
4.5 Character Movement: The Walk Cycle
Projects 4.1—4.7
4.6 Summary and Notes
CHAPTER FIVE ALL WORDS ARE PEGS TO HANG IDEAS ON: TEXT ANIMATION
5.1 Kinetic Text: Typography on Screens
5.2 Manifestations of Text Animation: Intro Credits and End Credits
Projects 5.1—5.5
5.3 Summary and Notes
CHAPTER SIX LIGHTNING BOLTS AND WEATHERMEN: MOTION GFX AND VISUAL FX
6.1 Motion GFX History and Definitions
6.2 A History of Visual Effects
6.3 Common Visual Effects Methods
6.4 Motion Graphics and VFX
Projects 6.1—6.6
6.5 Summary and Notes
CHAPTER SEVEN DEVIOUS THINGS: EXPERIMENTS IN MOVEMENT
7.1 Experimental Narratives
7.2 Experimental Stop-Motion
7.3 Growth of CGI
7.4 Animation in Innovative Games
7.5 Interactive Animations
7.6 Moving Imagery in the World
Projects 7.1—7.7
7.7 Summary and Notes
CHAPTER EIGHT YOUR NAME IN LIGHTS: VENUES FOR ANIMATION
8.1 Introduction to the Field: Internships, Education, and Experimentation
8.2 Venues for Your Work: Film Festivals
8.3 Other Venues: Gallery Spaces
8.4 Commercial Applications: Film, Broadcast, Web, and Mobile
8.5 The Right Side of the Law: Appropriation and Copyright
Projects 8.1—8.6
8.6 Summary and Notes
APPENDIX
Conclusion: Art Making for Everyone
Glossary
Bibliography
Picture Credits
Acknowledgments
eCopyright
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