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Index
Cover Title Page Copyright Preface
Organization of the book Acknowledgements
About the Authors Chapter 1: Introduction
1.1 Why 3D Communications? 1.2 End-to-End 3D Visual Ecosystem 1.3 3D Visual Communications 1.4 Challenges and Opportunities
Chapter 2: 3D Graphics and Rendering
2.1 3DTV Content Processing Procedure 2.2 3D Scene Representation with Explicit Geometry—Geometry Based Representation 2.3 3D Scene Representation without Geometry—Image-Based Representation 2.4 3D Scene Representation with Implicit Geometry—Depth-Image-Based Representation
Chapter 3: 3D Display Systems
3.1 Depth Cues and Applications to 3D Display 3.2 Stereoscopic Display 3.3 Autostereoscopic Display 3.4 Multi-View System 3.5 Recent Advances in Hologram System Study
Chapter 4: 3D Content Creation
4.1 3D Scene Modeling and Creation 4.2 3D Content Capturing 4.3 2D-to-3D Video Conversion 4.4 3D Multi-View Generation
Chapter 5: 3D Video Coding and Standards
5.1 Fundamentals of Video Coding 5.2 Two-View Stereo Video Coding 5.3 Frame-Compatible Stereo Coding 5.4 Video Plus Depth Coding 5.5 Multiple View Coding 5.6 Multi-View Video Plus Depth (MVD) Video 5.7 Layered Depth Video (LDV) 5.8 MPEG-4 BIFS and AFX 5.9 Free-View Point Video
Chapter 6: Communication Networks
6.1 IP Networks 6.2 Wireless Communications 6.3 Wireless Networking 6.4 4G Standards and Systems
Chapter 7: Quality of Experience
7.1 3D Artifacts 7.2 QoE Measurement 7.3 QoE Oriented System Design
Chapter 8: 3D Video over Networks
8.1 Transmission-Induced Error 8.2 Error Resilience 8.3 Error Concealment 8.4 Unequal Error Protection 8.5 Multiple Description Coding 8.6 Cross-Layer Design
Chapter 9: 3D Applications
9.1 Glass-Less Two-View Systems 9.2 3D Capture and Display Systems 9.3 Two-View Gaming Systems 9.4 3D Mobile 9.5 Augmented Reality
Chapter 10: Advanced 3D Video Streaming Applications
10.1 Rate Control in Adaptive Streaming 10.2 Multi-View Video View Switching 10.3 Peer-to-Peer 3D Video Streaming 10.4 3D Video Broadcasting 10.5 3D Video over 4G Networks
Index
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