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Index
Cover
Title Page
Copyright
Preface
Organization of the book
Acknowledgements
About the Authors
Chapter 1: Introduction
1.1 Why 3D Communications?
1.2 End-to-End 3D Visual Ecosystem
1.3 3D Visual Communications
1.4 Challenges and Opportunities
Chapter 2: 3D Graphics and Rendering
2.1 3DTV Content Processing Procedure
2.2 3D Scene Representation with Explicit Geometry—Geometry Based Representation
2.3 3D Scene Representation without Geometry—Image-Based Representation
2.4 3D Scene Representation with Implicit Geometry—Depth-Image-Based Representation
Chapter 3: 3D Display Systems
3.1 Depth Cues and Applications to 3D Display
3.2 Stereoscopic Display
3.3 Autostereoscopic Display
3.4 Multi-View System
3.5 Recent Advances in Hologram System Study
Chapter 4: 3D Content Creation
4.1 3D Scene Modeling and Creation
4.2 3D Content Capturing
4.3 2D-to-3D Video Conversion
4.4 3D Multi-View Generation
Chapter 5: 3D Video Coding and Standards
5.1 Fundamentals of Video Coding
5.2 Two-View Stereo Video Coding
5.3 Frame-Compatible Stereo Coding
5.4 Video Plus Depth Coding
5.5 Multiple View Coding
5.6 Multi-View Video Plus Depth (MVD) Video
5.7 Layered Depth Video (LDV)
5.8 MPEG-4 BIFS and AFX
5.9 Free-View Point Video
Chapter 6: Communication Networks
6.1 IP Networks
6.2 Wireless Communications
6.3 Wireless Networking
6.4 4G Standards and Systems
Chapter 7: Quality of Experience
7.1 3D Artifacts
7.2 QoE Measurement
7.3 QoE Oriented System Design
Chapter 8: 3D Video over Networks
8.1 Transmission-Induced Error
8.2 Error Resilience
8.3 Error Concealment
8.4 Unequal Error Protection
8.5 Multiple Description Coding
8.6 Cross-Layer Design
Chapter 9: 3D Applications
9.1 Glass-Less Two-View Systems
9.2 3D Capture and Display Systems
9.3 Two-View Gaming Systems
9.4 3D Mobile
9.5 Augmented Reality
Chapter 10: Advanced 3D Video Streaming Applications
10.1 Rate Control in Adaptive Streaming
10.2 Multi-View Video View Switching
10.3 Peer-to-Peer 3D Video Streaming
10.4 3D Video Broadcasting
10.5 3D Video over 4G Networks
Index
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