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Index
Copyright
With Contributions From
Dedication
Introduction
Drawing, Drafting, and Doodling
Equipment
A History of Mark Making
Reason to Draw No. 1: Communication
Reason to Draw No. 2: Better Problem Solving
Dan Brown on Drawing to Solve Problems
Reason to Draw No. 3: Remember Better
Part 1: How to Draw
Are You Afraid to Draw?
Start with Lines
Exercises
Practice Making Shapes
3-D Shapes
Shadow & Texture
Exercise
Draw to Relax.
How Bad Is Your Handwriting?
Personalize Your Alphabet
Exercise
Become a Fan of Good Enough
Exercise
Let’s Make People!
A Better Stick Figure
Hands
Faces
Part 2: What to Draw When
Hard Problems Take a Better Kind of Thinking
Make Sketchnotes to Listen and Remember
What Should You Learn to Draw?
Fancy Sketchnote Elements...
Draw Your Customers
Empathy Maps
The Customer’s Story
Customer’s Journey Storyboard
Drawings You Need for Storyboarding
Draw Concept Sketches and Diagrams for Better Brainstorms
Draw Your Ideas!
Concept Sketches
Map All the Concepts!
Model Your Ideas
Examples from Game Design
Stone Librande
Daniel Cook
Robin Hunicke
Draw When You Are Creating New Products and Services
Three Useful Diagrams for Digital Product Design
Drawing Interfaces
Drawing Devices
Erin Malone
Alicia Loring
Make Complex Ideas and Data Make Sense!
Giorgia Lupi on Drawing Data
Dave Gray On Visual Thinking
Hold a Visual Meeting
James Young
Techniques for Visual Meetings
Canvases Shape Thinking
Put the Techniques Together and Hold a Design Charette
Alex Osterwalder on Why He Works Visually.
Dan Roam
Draw All the Things
Books I Read and You Should Too
Websites & Communities
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