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Index
Book Cover
Contents
Introduction
Chapter 1 — What Am I Getting Myself Into?
Looking Forward
The Art of Programming
Research and Reference
Chapter 2 — Words of Wisdom
Save, Save, Save, Save, Save!
Working with Quads
Edge Loops
Before We Get Started…
Important Note about This Book
Chapter 3 — A Modeling Primer
That Quad Thing Again…
Extruding Pitfalls
Can’t Get a Hard Edge!
Normals
UV Layout (1/2)
UV Layout (2/2)
The Sculpt Geometry Tool
Object and World Coordinates
Go Tools
Wrap-Up
Chapter 4 — Beginning the Modeling Process
Blocking out the Body (1/6)
Blocking out the Body (2/6)
Blocking out the Body (3/6)
Blocking out the Body (4/6)
Blocking out the Body (5/6)
Blocking out the Body (6/6)
Important Note
Wrap-Up
Chapter 5 — Building the Head
Heads Up (1/6)
Heads Up (2/6)
Heads Up (3/6)
Heads Up (4/6)
Heads Up (5/6)
Heads Up (6/6)
Shaping the Nose (1/2)
Shaping the Nose (2/2)
The Mouth (1/2)
The Mouth (2/2)
The Eye Socket (1/3)
The Eye Socket (2/3)
The Eye Socket (3/3)
Wrap-Up
Chapter 6 — Creating the Ear
Let’s Start Building (1/4)
Let’s Start Building (2/4)
Let’s Start Building (3/4)
Let’s Start Building (4/4)
Wrap-Up
Chapter 7 — What Beautiful Eyes You Have
Page 175
Page 180
Wrap-Up
Chapter 8 — Open Wide
Page 187
The Gums (1/2)
The Gums (2/2)
The Tongue
Placing the Teeth and Tongue
Wrap-Up
Chapter 9 — Fleshing Out the Body
Page 213
Page 218
Page 223
The Arm (1/2)
The Arm (2/2)
The Back
The Butt
The Hips and Abdomen
The Legs
The Breasts (1/3)
The Breasts (2/3)
The Breasts (3/3)
The Clavicles and Neck (1/2)
The Clavicles and Neck (2/2)
The Touch-Up
Wrap-Up
Chapter 10 — Hands and Feet
Page 273
Page 278
Page 283
Hand Details (1/4)
Hand Details (2/4)
Hand Details (3/4)
Hand Details (4/4)
The Foot (1/4)
The Foot (2/4)
The Foot (3/4)
The Foot (4/4)
Foot Details (1/2)
Foot Details (2/2)
Wrap-Up
Chapter 11 — Fine-Tuning the Model
Combine
Finishing Touches
Wrap-Up
Chapter 12 — UVs and Textures
Our Approach to UVs
Preparing the Model (1/3)
Preparing the Model (2/3)
Preparing the Model (3/3)
Assigning UV Coordinates to the Head (1/5)
Assigning UV Coordinates to the Head (2/5)
Assigning UV Coordinates to the Head (3/5)
Assigning UV Coordinates to the Head (4/5)
Assigning UV Coordinates to the Head (5/5)
Texturing the Head (1/4)
Texturing the Head (2/4)
Texturing the Head (3/4)
Texturing the Head (4/4)
Finishing Touches
Wrap-Up
Chapter 13 — Character Rigging
Page 403
Page 408
Placing the Torso and Head Joints
Placing the Leg and Foot Joints
Placing the Arm and Hand Joints (1/3)
Placing the Arm and Hand Joints (2/3)
Placing the Arm and Hand Joints (3/3)
Creating Controls for the Pelvis and Torso (1/2)
Creating Controls for the Pelvis and Torso (2/2)
Creating Head Controls
Creating Arm and Hand Controls (1/4)
Creating Arm and Hand Controls (2/4)
Creating Arm and Hand Controls (3/4)
Creating Arm and Hand Controls (4/4)
Creating Leg and Foot Controls (1/2)
Creating Leg and Foot Controls (2/2)
Wrap-Up
Chapter 14 — The Weighting Is the Hardest Part
Normalized Weighting
Skinning Basics
Painting the Weights (1/5)
Painting the Weights (2/5)
Painting the Weights (3/5)
Painting the Weights (4/5)
Painting the Weights (5/5)
A Bit about Blend Shapes
Wrap-Up
Final Thoughts
Index (1/2)
Index (2/2)
About the CD
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