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Index
Cover
Title Page
Contents
Introduction
Brand Identity Framework
Essential Tools
Image
1. Illustrative logos
2. Visual style
3. An aesthetic niche
Color
4. Color choices
5. Applied color
6. Color signals
Typography
7. Logotypes
8. Type choices
9. Type and meaning
Shape
10. Logo forms
11. Graphic patterns
12. Shape meaning
Contrast
13. Contrast in composition
14. Contrasting elements
15. Get different
Dimension
16. Logos in real life
17. Physical space
18. A sense of place
Symbols
19. Cultural symbols
20. Symbol systems
21. Brands as symbols
Voice
22. The name game
23. Editorial style
24. Brand voice
Consistency
25. Lay a foundation
26. Flexible systems
27. Staying on brand
Story
28. Set the stage
29. Consider each scene
30. Brand narratives
Time
31. Each moment matters
32. Total time
33. Opportunity cost
Essential Decisions
Psychology
34. Understand your customer
35. Deliver an experience
36. Brand psychology
Wit
37. A reason to smile
38. Fun with programs
39. Stay human
Trends
40. Watch trends
41. Relevant programs
42. Macro trends
Media
43. New opportunities
44. The right channel
45. Medium is the message
Personalization
46. Business of crowds
47. Bend without breaking
48. Customers own the brand
Process
49. Generate ideas
50. Develop good filters
51. Support the strategy
Prototyping
52. Making to think
53. Failing is learning
54. Prototype iteration
Multiples
55. Brand clarity
56. Brand layer cake
57. Managing multiple brands
Standards
58. Graphic specifications
59. Application rules
60. Brand bibles
Investments
61. Do the right thing
62. Economy of templates
63. Walk the talk
Ownership
64. Protect trademarks
65. Iconic value
66. Own an aesthetic
Essential Strategies
Change
67. Logo life cycles
68. Evolve with customers
69. Plan for change
Competition
70. Know competitors
71. Program differentiation
72. Competitive position
Originality
73. Seek timelessness
74. Take chances
75. Dial into human needs
Positioning
76. Identify your customer
77. Stake a claim
78. Make tough choices
Users
79. Customers are people
80. Users versus markets
81. Universal design
Research
82. Do your homework
83. Embrace constraints
84. Key insights
Commitment
85. Stick with a good idea
86. Confident programs
87. Decisive brands
Touchpoints
88. Interactions are opportunities
89. Customer perspective
90. Experience planning
Systems
91. Identify all the parts
92. Look for connections
93. Inputs and outputs
Inspiration
94. Look for ideas everywhere
95. Work the problem
96. Inspiration in context
Purpose
97. Design consequences
98. Behavior and belief
99. Net effect
100. Keep it simple
Brand Audits
Curriculum for Educators
Acknowledgments
Contributors
Dedication
Copyright
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