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Index
Cover Title Page Contents Introduction Brand Identity Framework Essential Tools
Image
1. Illustrative logos 2. Visual style 3. An aesthetic niche
Color
4. Color choices 5. Applied color 6. Color signals
Typography
7. Logotypes 8. Type choices 9. Type and meaning
Shape
10. Logo forms 11. Graphic patterns 12. Shape meaning
Contrast
13. Contrast in composition 14. Contrasting elements 15. Get different
Dimension
16. Logos in real life 17. Physical space 18. A sense of place
Symbols
19. Cultural symbols 20. Symbol systems 21. Brands as symbols
Voice
22. The name game 23. Editorial style 24. Brand voice
Consistency
25. Lay a foundation 26. Flexible systems 27. Staying on brand
Story
28. Set the stage 29. Consider each scene 30. Brand narratives
Time
31. Each moment matters 32. Total time 33. Opportunity cost
Essential Decisions
Psychology
34. Understand your customer 35. Deliver an experience 36. Brand psychology
Wit
37. A reason to smile 38. Fun with programs 39. Stay human
Trends
40. Watch trends 41. Relevant programs 42. Macro trends
Media
43. New opportunities 44. The right channel 45. Medium is the message
Personalization
46. Business of crowds 47. Bend without breaking 48. Customers own the brand
Process
49. Generate ideas 50. Develop good filters 51. Support the strategy
Prototyping
52. Making to think 53. Failing is learning 54. Prototype iteration
Multiples
55. Brand clarity 56. Brand layer cake 57. Managing multiple brands
Standards
58. Graphic specifications 59. Application rules 60. Brand bibles
Investments
61. Do the right thing 62. Economy of templates 63. Walk the talk
Ownership
64. Protect trademarks 65. Iconic value 66. Own an aesthetic
Essential Strategies
Change
67. Logo life cycles 68. Evolve with customers 69. Plan for change
Competition
70. Know competitors 71. Program differentiation 72. Competitive position
Originality
73. Seek timelessness 74. Take chances 75. Dial into human needs
Positioning
76. Identify your customer 77. Stake a claim 78. Make tough choices
Users
79. Customers are people 80. Users versus markets 81. Universal design
Research
82. Do your homework 83. Embrace constraints 84. Key insights
Commitment
85. Stick with a good idea 86. Confident programs 87. Decisive brands
Touchpoints
88. Interactions are opportunities 89. Customer perspective 90. Experience planning
Systems
91. Identify all the parts 92. Look for connections 93. Inputs and outputs
Inspiration
94. Look for ideas everywhere 95. Work the problem 96. Inspiration in context
Purpose
97. Design consequences 98. Behavior and belief 99. Net effect 100. Keep it simple
Brand Audits Curriculum for Educators Acknowledgments Contributors Dedication Copyright
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