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Index
Google SketchUp for Game Design
Google SketchUp for Game Design Credits About the Author About the Reviewers www.PacktPub.com
Support files, eBooks, discount offers, and more
Why Subscribe? Free Access for Packt account holders
Preface
What this book covers What you need for this book Who this book is for Conventions Time for action - heading
What just happened? Pop quiz - heading Have a go hero - heading
Reader feedback Customer support
Errata Piracy Questions
1. Why Use SketchUp?
Commitment brings rewards Is this book for me?
Can I really become a professional in the game and film industry?
What's SketchUp really good at?
How will this book help? Some limitations
Making bags of cash selling assets
Pop quiz
The envy of the gaming community: creating custom levels
In-game level design tools Modding assets
What have I learned?
2. Tools that Grow on Trees
3D Warehouse Time for action - research what's hot and what's not
What just happened? Have a go hero - research the game asset marketplace
Your best CG textures source
Signing up to CGTextures.com Copyright issues with textures Your library
Meshlab Time for action - learning about 3D meshes in MeshLab
What just happened? Moving around in 3D File formats
Get your game engine here: Unity 3D
The pro games environment
Time for action - obtaining Unity 3D for free
What just happened? Have a go hero - investigating the Unity sample assets
Google SketchUp
Enhanced texture packs
GIMP: The free professional graphics editor
Pop quiz - tools you'll need for asset creation
Summary
3. Wooden Pallet: Texture Creation
Finding textures to use in asset modeling Time for action - selecting the photo texture
What just happened
Enhancing textures Time for action - cropping and enhancing
What just happened?
What are pixels?
Texture sizes
Time for action - arranging multiple textures
Have a go hero
Saving textures
Naming conventions Copyright text
Time for action - final touches
What just happened?
Summary
4. Wooden Pallet: Modeling
Your first model in SketchUp Time for action - importing a texture to scale
What just happened? Modeling from the texture
Time for action - basic 3D geometry
What just happened?
Time for action - Push/Pull, Move, and Copy
What just happened? It's really that easy!
Time for action - multiple copies
What just happened?
The power of pre-prepared textures Time for action - completing texturing
Have a go hero
Time for action - recycling textures for use on non-vital faces
What Just Happened?
Preparing for game use
Hidden geometry and layers Removing unseen faces Exploding geometry Purging unused geometry and materials Checking the face orientation Compressing and resizing textures Saving for game use
Summary
5. Game Levels in SketchUp
Sketching out the level Do game artists need art degrees?
Have a go hero - simple concept sketching in SketchUp
Time for action - setting up the terrain grid and plan
What just happened?
Time for action - setting up the terrain texture image
What just happened? Have a go hero - creating the 2D map
Time for action - creating a color selection layer
What just happened?
The master texture Time for action - creating a large seamless texture Time for action - creating a tiled texture
What just happened?
Time for action - filling selected areas with textures
What just happened?
Time for action - using tileable textures from the Internet Have a go hero - selecting and texturing
Some nifty texture tweaks
Time for action - creating a roadside kerb
What just happened?
Time for action - removing white edges
What just happened? Modeling terrain with Sandbox tools
Time for action - adding height to a flat terrain
What just happened? The Stamp tool
Time for action - stamping detail onto the terrain
What just happened? The Drape tool
Time for action - using the Drape tool
What just happened? Uniting terrain geometry with texture
Summary
6. Importing to a Professional Game Application: Unity 3D
Exporting the level from SketchUp Time for action - preparing a model for export
What just happened?
Time for action - SketchUp Pro export Time for action - SketchUp free export Time for action - using the free Autodesk FBX converter
What just happened?
Importing to Unity 3D Time for action - importing your terrain in to Unity
What just happened?
Time for action - using a high-resolution terrain texture in Unity
What just happened?
Creating lights Time for action - creating Sunlight in Unity
What just happened?
Setting up your character controller Time for action - setting up a first-person shooter style controller
What just happened?
Time for action - playing the level Time for action - creating a web playable walkthrough
What just happened? Pop quiz Have a go hero
Time for action - copying and pasting the pallet multiple times
What just happened?
Summary
7. Quick Standard Assets
Rough and ready fencing Time for action - making fencing with SketchUp's materials
What just happened?
Time for action - making several unique variations
What just happened? Have a go hero - deforming stuff for added realism
Inserting multiple copies to quickly fill out a level Time for action - fencing large areas
What just happened?
Time for action - walking around in SketchUp to visualize your level
Have a go hero - swapping in your variations
Generating buildings quickly Time for action - creating a building from two images
Have a go hero - modular generic building elements
When the going gets tough
Using someone else's assets
Time for action - cleaning up a Google Warehouse model
Fixing the origin and removing hidden geometry Rectifying scale issues Checking face alignment and textures What just happened?
The ten-minute oil barrel Creating tools or weapons Time for action - modeling a low polygon wrench
What just happened?
Summary
8. Advanced Modeling: Create a Realistic Car in Easy Steps
Where to find car images and plans Time for action - creating a car texture
What just happened?
Time for action - creating a 3D car outline
What just happened?
Refining the car's geometry Time for action - sitting on the hood
What just happened?
Modeling by hand Time for action - applying a car body filler with the pencil tool
What just happened? Have a go hero - reinvent the wheel
Creating the car texture from photos
Finding car images
Some websites with car textures Taking your own car images Find a friend in the trade
Time for action
What just happened?
Painting in individual elements Time for action - painting over the rear view
What just happened? Have a go hero
Time for action - creating blend areas
What just happened? Have a go hero UV unwrap plugins Have a go hero - UV tools
Time for action - how realistic wheels make all the difference
What just happened?
Summary
9. The Main Building - Inside and Out
Creating the main building Time for action - clipping round textures
Modeling the interior What just happened? Have a go hero
Your final 3D game level in Unity 3D Time for action - setting up a playable game level layout
What just happened? Level-led design Have a go hero - what would I do if I were an Architect?
Time for action - digging out a terrain
What just happened? Have a go Hooligan
Time for action - exporting buildings to Unity 3D
What just happened?
Creating context with skyline and background terrain Time for action - creating see-through textures
What just happened?
Time for action - creating a backdrop Time for action - enabling see-through materials (Alpha Channel)
What just happened?
Time for action - enabling a skybox
Have a go hero - fog
Time for action - ambient light
What just happened?
Exporting your game for others to play Time for action - who said you can't have your game and play it? Summary
A. MakeHuman
Time for action - making a human
What just happened?
B. Pop Quiz Answers
Chapter 1: Why Use SketchUp Chapter 2: Tools that Grow on Trees Chapter 6: Importing to a Professional Game Application: Unity 3D
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