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Index
Introduction Chapter 1: Getting Familiar with the Foundations of C#
The Essentials of an Object-Oriented Programming Language Reflection
Chapter 2: Working with the Assembly Viewer and UserControls
Analyzing the Assembly Manager’s Code Listing Working with Windows Forms Control Multi-Threading using the ThreadPool Class Implementing a Control Library Creating a ButtonCluster Control Surfacing Constituent Events Creating a PickList Control Adding and Removing Elements BeginUpdate and EndUpdate Surfacing Constituent Properties Implementing the Class ‘ContactInformation’
Chapter 3: Working with Video Kiosk Using C#
An Introduction to GDI+ An Introduction to GDI+ Programming Creating the Graphics for the PlayControl Interface Drawing Shapes and Filling Them Moving Graphics Objects on the Screen using Transforms Creating Shaped Forms, using the GraphicsPath Object Defining Clipping Regions Linear-scaling Gradient Bushes Tracker Control Secondary Topics The Elapsed Time Clock Tooltip Control COM Interop
Chapter 4: Personalizing the Visual Studio .NET Framework Environment
Making a Wizard A Wizard Project Creating a Project Template for Visual Studio .NET Wizards Extending Visual Studio .NET with Wizards Writing a Macro Code Generator Implementing the Wizard UI Completing the Sample Wizard Launch File Secondary Topics
Conclusion
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