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Index
Introduction
Chapter 1: Getting Familiar with the Foundations of C#
The Essentials of an Object-Oriented Programming Language
Reflection
Chapter 2: Working with the Assembly Viewer and UserControls
Analyzing the Assembly Manager’s Code Listing
Working with Windows Forms Control
Multi-Threading using the ThreadPool Class
Implementing a Control Library
Creating a ButtonCluster Control
Surfacing Constituent Events
Creating a PickList Control
Adding and Removing Elements
BeginUpdate and EndUpdate
Surfacing Constituent Properties
Implementing the Class ‘ContactInformation’
Chapter 3: Working with Video Kiosk Using C#
An Introduction to GDI+
An Introduction to GDI+ Programming
Creating the Graphics for the PlayControl Interface
Drawing Shapes and Filling Them
Moving Graphics Objects on the Screen using Transforms
Creating Shaped Forms, using the GraphicsPath Object
Defining Clipping Regions
Linear-scaling Gradient Bushes
Tracker Control
Secondary Topics
The Elapsed Time Clock
Tooltip Control
COM Interop
Chapter 4: Personalizing the Visual Studio .NET Framework Environment
Making a Wizard
A Wizard Project
Creating a Project Template for Visual Studio .NET Wizards
Extending Visual Studio .NET with Wizards
Writing a Macro
Code Generator
Implementing the Wizard UI
Completing the Sample Wizard Launch File
Secondary Topics
Conclusion
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