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Imperial Library
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Index
Copyright
Brief Table of Contents
Table of Contents
Foreword
Preface
Acknowledgments
About this Book
Part 1. First steps
Chapter 1. Getting to know Unity
Chapter 2. Building a demo that puts you in 3D space
Chapter 3. Adding enemies and projectiles to the 3D game
Chapter 4. Developing graphics for your game
Part 2. Getting comfortable
Chapter 5. Building a Memory game using Unity’s new 2D functionality
Chapter 6. Putting a 2D GUI in a 3D game
Chapter 7. Creating a third-person 3D game: player movement and animation
Chapter 8. Adding interactive devices and items within the game
Part 3. Strong finish
Chapter 9. Connecting your game to the internet
Chapter 10. Playing audio: sound effects and music
Chapter 11. Putting the parts together into a complete game
Chapter 12. Deploying your game to players’ devices
Afterword
Appendix A. Scene navigation and keyboard shortcuts
Appendix B. External tools used alongside Unity
Appendix C. Modeling a bench in Blender
Appendix D. Online learning resources
Index
List of Figures
List of Tables
List of Listings
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