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Imperial Library
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Index
Title Page
Copyright Page
Dedication
Table of Contents
Introduction
Special Thanks
A Note About Image Fidelity
A Note About the Downloadable Content
Chapter 1. Working with Looks
Developing a Project-Specific Color Vocabulary
Splitting the Difference
Managing Style Separately
Saving a Library of Looks
Protecting Skin Tones from Excessive Adjustments
Chapter 2. Bleach Bypass Looks
Simulating the Look
Chapter 3. Blue-Green Swap
Chapter 4. Blurred and Colored Vignettes
Chapter 5. Cross-Processing Simulation
Achieving the Cross-Processing Effect Using Curves
Tips for Cross-Processed Looks
Chapter 6. Day-for-Night Treatments
The Look of Actual Night
Creating an Exterior Day-for-Night Look
An Interior Day-for-Night Look
The Classic “Blue” Day-for-Night Look
The Look of Underexposed Video
Chapter 7. Duotones and Tritones
Creating Duotones Using Color Balancing
Creating Tritones Using HSL Qualification
Chapter 8. Emulating Film Stocks
Print Emulation LUTs
Faking Film Emulation
Chapter 9. Film Looks Other Than Grading
Frame Rate and Shutter Speed
Interlaced vs. Progressive
Depth of Field
Chapter 10. Flat Looks and Film Flashing
Film Flashing
Building Flat Looks
Chapter 11. Flattened Cartoon Color
Chapter 12. Glows, Blooms, and Gauze Looks
Creating Glows Using HSL Qualification
Creating Glows Using Matte Extraction
Multilevel Glows
Creating Glows Using Plug-Ins
Aggressive Glows and Broadcast Safe
Creating Gauzy Glows Using Superimposed Clips
Chapter 13. Grain, Noise, and Texture
What Is Digital Noise?
What Is Film Grain?
When Adding Grain and Noise Can Help
Simulating Film Grain
Compositing Actual Film Grain
Composite Modes for Adding Grain
Adding Texture to an Image
Adding Texture and Grain Using Plug-Ins
Chapter 14. Greenscreen Compositing Grading Workflows
Pregrading Greenscreen Dailies
Postgrading Final Composites
Chapter 15. Lens Flaring and Veiling Glare
Types of Flaring
Adding Flaring Using Plug-Ins
Faking Flaring Using Windows/Shapes
Minimizing Flaring
Chapter 16. Light Leaks and Color Bleeds
Lighter “Diana Camera” Looks
Heavier “Holga Camera” Looks
Adding Light Leaks Using Composite Modes and Stock Clips
Chapter 17. Monitor and Screen Glow
Creating Monitor Glow
Chapter 18. Monochrome Looks
Simple Desaturation
Manipulation of Black-and-White Photography
Custom Monochrome Using a Channel or RGB Mixer
Custom Monochrome Using Layered Operations
Different Custom Monochrome Effects
Chapter 19. Sharpening
Sharpening to Add Grit
Sharpen to Fix Soft Focus
Sharpening in DaVinci Resolve
Sharpening in Assimilate Scratch
Sharpening in FilmLight Baselight
Sharpening in Adobe SpeedGrade
Chapter 20. Tints and Color Washes
How Do Chromatic Lens Filters Work?
Tinting and Toning for Film
Artificial Tints and Color Washes
Tinting with Composite Modes
Creating a Color Matte for Tinting If Your Application Doesn’t Have One
Chapter 21. Undertones
Undertones Through Careful Grading
Specific Undertones Using Curves
Specific Undertones Using Log Controls or Five- and Nine-Way Color Controls
Specific Undertones Using HSL Qualification
Chapter 22. Vibrance and Targeted Saturation
Vibrance
Targeting High Saturation
Chapter 23. Vintage Film
Method 1: Faded Color
Method 2: Distressed Dyes
Method 3: Dramatic Black and White
Method 4: Tinted Black-and-White Film Treatments
In Conclusion
Index
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