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Index
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript
Preface
The Rise of HTML5 What You Need to Know Code Examples Development and Debugging Tools Notes on Game Design Conventions Used in This Book Using Code Examples Safari® Books Online How to Contact Us Acknowledgments
1. Graphics Foundations: Canvas and Sprites
Working with the canvas Object Creating Smooth Animations Working with Sprites What’s at that Pixel?
Dealing with Transparency
Choosing a Rendering Method for Our Graphics
2. Making It Isometric 3. Interface Considerations
GUI Design and Interaction in Web Games Implementing the GUI
4. HTML5 Sound and Processing Optimization
Adding Sound with the Audio Element Managing Computationally Expensive Work with the Web Workers API Local Storage and Session Storage
5. Connecting the Game to People
Cheat Prevention and Server-Side Operations The Path to the Final Game Polishing the Game Adding a Social Networking Layer Using Facebook
About the Author Colophon
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