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Index
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript
Preface
The Rise of HTML5
What You Need to Know
Code Examples
Development and Debugging Tools
Notes on Game Design
Conventions Used in This Book
Using Code Examples
Safari® Books Online
How to Contact Us
Acknowledgments
1. Graphics Foundations: Canvas and Sprites
Working with the canvas Object
Creating Smooth Animations
Working with Sprites
What’s at that Pixel?
Dealing with Transparency
Choosing a Rendering Method for Our Graphics
2. Making It Isometric
3. Interface Considerations
GUI Design and Interaction in Web Games
Implementing the GUI
4. HTML5 Sound and Processing Optimization
Adding Sound with the Audio Element
Managing Computationally Expensive Work with the Web Workers API
Local Storage and Session Storage
5. Connecting the Game to People
Cheat Prevention and Server-Side Operations
The Path to the Final Game
Polishing the Game
Adding a Social Networking Layer Using Facebook
About the Author
Colophon
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