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Index
Cover Title Page Copyright Publisher's Note Dedication Acknowledgments About the Author Foreword Introduction
My Story How This Book Came About Who Should Read This Book How to Contact the Author
Chapter 1: What Is a Matte Painting?
Matte Painting Defined A Brief History of Matte Painting Paint vs. Pixels Peter Ellenshaw Albert Whitlock
Chapter 2: Photoshop Workspace, Tools, and Custom Brushes
The Digitizing Tablet Setting Up Your Workspace Photoshop Panels Using Custom Brushes Working with Image-Based Brushes
Chapter 3: Composition and Concept
Creating a Castle on a Hill Creating a Concept Sketch Assignment: Create Your Own Castle Concepts
Chapter 4: Perspective Basics
A Brief History of Linear Perspective The Three Types of Perspective
Chapter 5: Perspective Drawing
Setting Up Your Vanishing Points Drawing the Basic Shapes Adding Detail to the Castle The Ellipse Bank Dividing a Round Tower Adding Fine Detail The Final Drawing Assignment
Chapter 6: Form
Finding the Light and Dark Sides Cast Shadows Cores Final Form Layer Adding the Line Drawing Assignment: Tone Your Castle Drawing
Chapter 7: Texturing and Color Correction
Blending Modes Texturing The Castle Finding Reference Photos Levels and Curves in Color Correction Working with Reference Photos Lighting the Scene Creating the Sky The Top Painting Layer Assignment: Texture and Finish Your Castle
Chapter 8: Preparing Your Photoshop File for Camera Projection in Maya
What is Camera Projection? Getting Started in Camera Projection Setting Up for Camera Projection Adding the Image Plane Positioning the Camera Using the Reference Grid Assignment: Prepare Your Castle for Camera Projection, and Set Up the Maya File
Chapter 9: Building Geometry for Camera Projection in Maya
Lining Up the Reference Box Sculpting the Foreground Hill Adding the Sky Adding the Remaining Geometry Assignment: Build Geometry for Your Castle
Chapter 10: Projecting Textures in Maya
Adding Materials to Geometry Adding the Animated Camera Final Troubleshooting The Final Animation Assignment: Assign Textures and Create an Animation Using Your Own Castle
Chapter 11: Lighting Techniques
Day-for-Night Preparing the Daytime Plate Preparing the Nighttime Plate Adding Life to the City Relighting The Night Sky Assignment: Take Your Own Plate From Day to Night
Chapter 12: Changing Seasons
The Summertime Plate The Wintertime Plate Bonus Section: Dusk Assignment: Take Your Own Photo From Summer to Winter
Chapter 13: Getting Started in After Effects
Preparing a Painting for After Effects Getting Into After Effects Setting the Duration of the Animation Animating the Sky Precomposing the Summer Version Cross-Dissolving to the Winter Version Animating the Winter Sky Dissolving to the Winter Dusk Effects Adding a Snow Effect Varying the Lights Moving the Smoke Final Camera Move Easing Out, Easing In The Render Queue Time Remapping The Final Animation Assignment: Create an Animation Changing Summer To Winter Using Your Own Painting
Chapter 14: Working over a Moving Plate
The Plate The Painting Megastructures Compositing the Painting over a Moving Plate Positioning Layers in 3D Space Parenting Layers Together Adding Moving Spotlights to a Building Adding a Video Billboard Preparing the Project for Animation Animating the City Expressions Film Grain Assignment: Create Your Own City
Chapter 15: Using After Effects’ True 3D Space
The Painting Importing the Painting into After Effects Adding a Camera to the Comp Turning Off Collapse Transformations Setting Up a Ground Plane Using a Solid Projecting a Texture onto the Ground Plane Positioning the Sky Positioning the Other Layers Animating the Sky Animated Lava Extracting Figures from Green Screen Adding the Keyed Figures to the Scene The Camera Move More Details Assignment: Create Your Own Vision of Hades A Final Note
Appendix: About the Companion DVD
What You’ll Find on the DVD System Requirements Using the DVD Troubleshooting Customer Care Contact the Author
Index End-User License Agreement
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