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Index
Cover
Title Page
Copyright
Publisher's Note
Dedication
Acknowledgments
About the Author
Foreword
Introduction
My Story
How This Book Came About
Who Should Read This Book
How to Contact the Author
Chapter 1: What Is a Matte Painting?
Matte Painting Defined
A Brief History of Matte Painting
Paint vs. Pixels
Peter Ellenshaw
Albert Whitlock
Chapter 2: Photoshop Workspace, Tools, and Custom Brushes
The Digitizing Tablet
Setting Up Your Workspace
Photoshop Panels
Using Custom Brushes
Working with Image-Based Brushes
Chapter 3: Composition and Concept
Creating a Castle on a Hill
Creating a Concept Sketch
Assignment: Create Your Own Castle Concepts
Chapter 4: Perspective Basics
A Brief History of Linear Perspective
The Three Types of Perspective
Chapter 5: Perspective Drawing
Setting Up Your Vanishing Points
Drawing the Basic Shapes
Adding Detail to the Castle
The Ellipse Bank
Dividing a Round Tower
Adding Fine Detail
The Final Drawing
Assignment
Chapter 6: Form
Finding the Light and Dark Sides
Cast Shadows
Cores
Final Form Layer
Adding the Line Drawing
Assignment: Tone Your Castle Drawing
Chapter 7: Texturing and Color Correction
Blending Modes
Texturing The Castle
Finding Reference Photos
Levels and Curves in Color Correction
Working with Reference Photos
Lighting the Scene
Creating the Sky
The Top Painting Layer
Assignment: Texture and Finish Your Castle
Chapter 8: Preparing Your Photoshop File for Camera Projection in Maya
What is Camera Projection?
Getting Started in Camera Projection
Setting Up for Camera Projection
Adding the Image Plane
Positioning the Camera Using the Reference Grid
Assignment: Prepare Your Castle for Camera Projection, and Set Up the Maya File
Chapter 9: Building Geometry for Camera Projection in Maya
Lining Up the Reference Box
Sculpting the Foreground Hill
Adding the Sky
Adding the Remaining Geometry
Assignment: Build Geometry for Your Castle
Chapter 10: Projecting Textures in Maya
Adding Materials to Geometry
Adding the Animated Camera
Final Troubleshooting
The Final Animation
Assignment: Assign Textures and Create an Animation Using Your Own Castle
Chapter 11: Lighting Techniques
Day-for-Night
Preparing the Daytime Plate
Preparing the Nighttime Plate
Adding Life to the City
Relighting
The Night Sky
Assignment: Take Your Own Plate From Day to Night
Chapter 12: Changing Seasons
The Summertime Plate
The Wintertime Plate
Bonus Section: Dusk
Assignment: Take Your Own Photo From Summer to Winter
Chapter 13: Getting Started in After Effects
Preparing a Painting for After Effects
Getting Into After Effects
Setting the Duration of the Animation
Animating the Sky
Precomposing the Summer Version
Cross-Dissolving to the Winter Version
Animating the Winter Sky
Dissolving to the Winter Dusk
Effects
Adding a Snow Effect
Varying the Lights
Moving the Smoke
Final Camera Move
Easing Out, Easing In
The Render Queue
Time Remapping
The Final Animation
Assignment: Create an Animation Changing Summer To Winter Using Your Own Painting
Chapter 14: Working over a Moving Plate
The Plate
The Painting
Megastructures
Compositing the Painting over a Moving Plate
Positioning Layers in 3D Space
Parenting Layers Together
Adding Moving Spotlights to a Building
Adding a Video Billboard
Preparing the Project for Animation
Animating the City
Expressions
Film Grain
Assignment: Create Your Own City
Chapter 15: Using After Effects’ True 3D Space
The Painting
Importing the Painting into After Effects
Adding a Camera to the Comp
Turning Off Collapse Transformations
Setting Up a Ground Plane Using a Solid
Projecting a Texture onto the Ground Plane
Positioning the Sky
Positioning the Other Layers
Animating the Sky
Animated Lava
Extracting Figures from Green Screen
Adding the Keyed Figures to the Scene
The Camera Move
More Details
Assignment: Create Your Own Vision of Hades
A Final Note
Appendix: About the Companion DVD
What You’ll Find on the DVD
System Requirements
Using the DVD
Troubleshooting
Customer Care
Contact the Author
Index
End-User License Agreement
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