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Index
Cover
Table of Contents
Title
Copyright
Acknowledgments
Introduction
1 Principles of Depth and Shape Perception
1.1. Function of the eye
1.2. Depth perception without stereoscopy
1.3. Depth perception through stereoscopic vision
1.4. Perception of inclinations and curves
1.5. Artificial stereoscopic vision
2 Technological Elements
2.1. Taking a picture
2.2. Reproduction
2.3. Motion parallax restitution
3 Causes of Visual Fatigue in Stereoscopic Vision
3.1. Conflict between accommodation and convergence
3.2. Too much depth
3.3. High spatial frequencies
3.4. High temporal frequency
3.5. Conflicts with monoscopic cues
3.6. Vertical disparities
3.7. Improper device settings
4 Short- and Long-term Consequences
4.1. Short-term effects
4.2. Long-term consequences
5 Measuring Visual Fatigue
5.1. Visual acuity
5.2. Proximum accommodation function
5.3. Ease of accommodation
5.4. Stereoscopic acuity
5.5. Disassociated heterophorias
5.6. Fusional reserves
5.7. Subjective tests
6 Reducing Spatial Frequencies
6.1. Principle
6.2. Technical solution
6.3. Experiment
6.4. Measurements of fatigue taken
6.5. Result
7 Reducing the Distance Between the Virtual Cameras
7.1. Principle
7.2. Experiment
7.3. Results
7.4. Discussion
Conclusion
Bibliography
Index
End User License Agreement
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