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Index
Cover
Contents
Chapter 1: An Introduction to Flash, Flex, and AIR
Adobe Flash
ActionScript 3.0
The Flex Framework
Adobe AIR
Exercises
Summary
Chapter 2: Getting Started
Using Flash Builder 4.5.1
Creating a Mobile Project using Flash Builder
Defining Run Configurations
Exercises
Summary
Chapter 3: Building AIR Applications for Android, BlackBerry, and iOS Devices
AIR Application Descriptor Files
Updating AIR Applications
Exercises
Summary
Chapter 4: Touch, Multitouch, and Gestures
Multitouch Interactions
Gesture Interactions
Utilizing the Multitouch Panel in Device Central
Exercises
Summary
Chapter 5: Developing for Multiple Screen Sizes
Considerations for Multiple Screen Sizes
Adapting Content to Stage Size
Handling Device Orientation
Using Layouts in Flex
Exercises
Summary
Chapter 6: Debugging Applications
Setting Breakpoints
Global Error Handling
Handling Uncaught Errors
Try. . .Catch Statements
Stepping through Code
Exercises
Summary
Chapter 7: Working with the Filesystem
Reading from the Filesystem
Modifying Files and Filesystems
Utilizing Browse Dialogs
Exercises
Summary
Chapter 8: Working with Data
Detecting Changes in Network Availability
Using SQLite for Storing Data
Exercises
Summary
Chapter 9: Working with Audio and Video
Introducing the Open Source Media Framework
Using the Flex OSMF Wrapper
Exercises
Summary
Chapter 10: Utilizing Device Features
Using the Device’s Camera
Capturing Sound using the Device’s Microphone
Utilizing the Device’s Web Controller
Utilizing the Device’s Geolocation Sensor
Exercises
Summary
Introduction
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