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Index
Cover Contents Chapter 1: An Introduction to Flash, Flex, and AIR
Adobe Flash ActionScript 3.0 The Flex Framework Adobe AIR Exercises Summary
Chapter 2: Getting Started
Using Flash Builder 4.5.1 Creating a Mobile Project using Flash Builder Defining Run Configurations Exercises Summary
Chapter 3: Building AIR Applications for Android, BlackBerry, and iOS Devices
AIR Application Descriptor Files Updating AIR Applications Exercises Summary
Chapter 4: Touch, Multitouch, and Gestures
Multitouch Interactions Gesture Interactions Utilizing the Multitouch Panel in Device Central Exercises Summary
Chapter 5: Developing for Multiple Screen Sizes
Considerations for Multiple Screen Sizes Adapting Content to Stage Size Handling Device Orientation Using Layouts in Flex Exercises Summary
Chapter 6: Debugging Applications
Setting Breakpoints Global Error Handling Handling Uncaught Errors Try. . .Catch Statements Stepping through Code Exercises Summary
Chapter 7: Working with the Filesystem
Reading from the Filesystem Modifying Files and Filesystems Utilizing Browse Dialogs Exercises Summary
Chapter 8: Working with Data
Detecting Changes in Network Availability Using SQLite for Storing Data Exercises Summary
Chapter 9: Working with Audio and Video
Introducing the Open Source Media Framework Using the Flex OSMF Wrapper Exercises Summary
Chapter 10: Utilizing Device Features
Using the Device’s Camera Capturing Sound using the Device’s Microphone Utilizing the Device’s Web Controller Utilizing the Device’s Geolocation Sensor Exercises Summary
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