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Index
Releasing HTML5 Games for Windows 8 Dedication Preface
Audience Assumptions This Book Makes Conventions Used in This Book Safari® Books Online How to Contact Us Acknowledgments
1. Getting Started with Windows 8
Why Windows 8 What You Need Windows 8 Hardware
Devices
Windows 8 Versus Windows RT Introduction to Windows 8
Live Tiles Charms Settings Windows Store Shortcuts Windows 8.1 BizSpark and DreamSpark
2. Getting Started with Visual Studio
What Games Work Best Introduction to Visual Studio Express Understanding Visual Studio Project Structure Moving Your Code Over Understanding the App Lifecycle Running Your Game for the First Time Tips and Tricks for Running Your Game on Windows 8
Disable Touch Behaviors via CSS File Paths and Loading Locally Avoid Modernizr Libraries
3. Screen Resolution and Artwork
Windows 8 Resolutions Scaling Games for Full Screen Understanding Snap View Upscaling Artwork Designing for Multiple Resolutions Live Tiles Splash Screen Tips and Tricks for Working with Artwork on Windows 8
Use Sprite Sheets or Texture Atlases Render for Native Resolution Handling Edge Cases Set a Maximum Resolution
4. Handling Game Controls On Windows 8
Working with Traditional Input Working with Touch Working with Controllers and Game Pads Knowing When to Use What Tips and Tricks for Windows 8 Game Input
Contextual Controls Avoid Configuration Screens Instruction Screen
5. Debugging and Optimization
Using the Console Debugging and Breakpoints DOM Explorer Remote Debugging Optimizing Graphics Optimizing Code Optimizing for the Lowest Common Denominator Tips and Tricks for Further Optimization
Debug Builds Are Slower Than Production Builds Avoid Multiple Draw Calls to the Canvas Use Best Practices
6. Publishing Your Game to the Windows 8 Store
Reserving Your Game’s Name Submitting Your Game with Visual Studio Creating Collateral for Your Game Submitting Updates and New Releases Reviewing Your Game’s Stats and Ratings Tips and Tricks for Publishing a Game to the Windows Store
Privacy Policy Setup Capabilities
7. Monetization
Setting a Fixed Price Trial Mode Incorporating Ads into Your Game In-App Purchase Tips and Tricks for Monetization
Promote Your Game Incentivize Players to Upgrade from a Trial Get People to Rate Your Game Make Compelling IAP Options Get Reviews
8. Back to the Web
A Web-First Workflow Setting Up a Local Web Server Using Node.js Project Structure Modifiying the Default JavaScript File Tips and Tricks
Modularize Your Code Test Regularly Use Automation
9. Case Study: Heroine Dusk
About the Game Getting Started
10. Windows 8 Resources
Port to Windows 8 Task List
Mandatory
WinJS App Lifecycle Windows Store JavaScript Samples
Live Tiles
Visual Studio Sample
Flyout Panels
Visual Studio Sample
Loading/Saving to Local File System
Visual Studio Sample
Accelerometer Support
Visual Studio Sample
Pen Support
Visual Studio Sample
Splash Screen
Visual Studio Sample
Dialog Boxes
Visual Studio Sample
Trial and In-App Purchase
Visual Studio Sample
Installing Windows 8 on a Mac
About the Author Colophon Copyright
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