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Index
Cover
Title
Copyright
Dedication
Contents at a Glance
Contents
About the Authors
About the Technical Reviewer
Introduction
Chapter 1: Introducing Python
Chapter 2: Exploring Python
Chapter 3: Introducing Pygame
Chapter 4: Creating Visuals
Chapter 5: Making Things Move
Chapter 6: Accepting User Input
Chapter 7: Take Me to Your Leader
Chapter 8: Moving into the Third Dimension
Chapter 9: Exploring the Third Dimension
Chapter 10: Making Things Go Boom
Chapter 11: Lights, Camera, Action!
Chapter 12: Setting the Scene with OpenGL
Appendix A: Game Object Reference
Appendix B: Packaging Your Game
Index
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