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Index
Cover Title Page Copyright Dedication Table of Contents Preface
Why Gambling and Gaming? Using this Book
Acknowledgments About the Companion Website Chapter 1: An Introduction to Probability
1.1 What is Probability? 1.2 Odds and Probabilities 1.3 Equiprobable Outcome Spaces and De Méré's Problem 1.4 Probabilities for Compound Events 1.5 Exercises
Chapter 2: Expectations and Fair Values
2.1 Random Variables 2.2 Expected Values 2.3 Fair Value of a Bet 2.4 Comparing Wagers 2.5 Utility Functions and Rational Choice Theory 2.6 Limitations of Rational Choice Theory 2.7 Exercises
Chapter 3: Roulette
3.1 Rules and Bets 3.2 Combining Bets 3.3 Biased Wheels 3.4 Exercises
Chapter 4: Lotto and Combinatorial Numbers
4.1 Rules and Bets 4.2 Sharing Profits: De Méré's Second Problem 4.3 Exercises
Chapter 5: The Monty Hall Paradox and Conditional Probabilities
5.1 The Monty Hall Paradox 5.2 Conditional Probabilities 5.3 Independent Events 5.4 Bayes Theorem 5.5 Exercises
Chapter 6: Craps
6.1 Rules and Bets 6.2 Exercises
Chapter 7: Roulette Revisited
7.1 Gambling Systems 7.2 You are a Big Winner! 7.3 How Long will My Money Last? 7.4 Is This Wheel Biased? 7.5 Bernoulli Trials 7.6 Exercises
Chapter 8: Blackjack
8.1 Rules and Bets 8.2 Basic Strategy in Blackjack 8.3 A Gambling System that Works: Card Counting 8.4 Exercises
Chapter 9: Poker
9.1 Basic Rules 9.2 Variants of Poker 9.3 Additional Rules 9.4 Probabilities of Hands in Draw Poker 9.5 Probabilities of Hands in Texas Hold'em 9.6 Exercises
Chapter 10: Strategic Zero-Sum Games with Perfect Information
10.1 Games with Dominant Strategies 10.2 Solving Games with Dominant and Dominated Strategies 10.3 General Solutions for Two Person Zero-Sum Games 10.4 Exercises
Chapter 11: Rock–Paper–Scissors: Mixed Strategies in Zero-Sum Games
11.1 Finding Mixed-Strategy Equilibria 11.2 Mixed Strategy Equilibria in Sports 11.3 Bluffing as a Strategic Game with a Mixed-Strategy Equilibrium 11.4 Exercises
Chapter 12: The Prisoner's Dilemma and Other Strategic Non-zero-sum Games
12.1 The Prisoner's Dilemma 12.2 The Impact of Communication and Agreements 12.3 Which Equilibrium? 12.4 Asymmetric Games 12.5 Exercises
Chapter 13: Tic-Tac-Toe and Other Sequential Games of Perfect Information
13.1 The Centipede Game 13.2 Tic-Tac-Toe 13.3 The Game of Nim and the First- and Second-Mover Advantages 13.4 Can Sequential Games be Fun? 13.5 The Diplomacy Game 13.6 Exercises
Appendix A: A Brief Introduction to R
A.1 Installing R A.2 Simple Arithmetic A.3 Variables A.4 Vectors A.5 Matrices A.6 Logical Objects and Operations A.7 Character Objects A.8 Plots A.9 Iterators A.10 Selection and Forking A.11 Other Things to Keep in Mind
Index End User License Agreement
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