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Index
How to Play (Use) This Game (Book) Minus World: A Glitch Introduction: A Videogame Industry Primer World 1: A Tutorial Level World 1-1: The Text's Software Development Kit (SDK) World 1-2: The Characters-My Gorillas World 1-3: Developer's Dilemma-The Mechanics of the Rant and the Genre of Zero Punctuation World 1-4: Learning to Use the Debugger World 1 Boss Fight: Ready? Fight! Preproduction: Muddling Toward a Videogame World 2: Teasing Out Underlying Systems and Structures World 2-1: Talking the Game Design Talk World 2-2: Bumping into Software World 2-3: Bumping into Hardware World 2-4: Instrumental Work/Play World 2 Boss Fight: "Ya Gotta Get over That Real Quick..." World 3: Assembling Experimental Systems World 3-1: The Importance of "the Pipeline" World 3-2: The Console and the Debug Menu World 3-3: Rise of the Technical Artist and Tools Engineer World 3-4: Fault Lines, Fault Lines, Fault Lines Everywhere World 3 Boss Fight: The Fun Part Is Over Now Production: Let's Go Make Stuff! World 4: Interactive Game Development Tools World 4-1: Engineering Interactivity World 4-2: Interactive Artistry World 4-3: Designing Interactivity Interactively World 4-4: Keeping Things Synched World 4 Boss Fight: This Ain't Anything like Grandma's Boy World 5: Leeroy Jenkins, Autoplay, and Crunch World 5-1: Managing Chaos World 5-2: The Importance of Passion World 5-3: The Game Develop(er/ment) Mythology World 5-4: Designing the Perpetual Startup System World 5 Boss Fight: The Rise and Fall of "Quality of Life" Publishing, Manufacturing, and (Digital) Distribution World 6: Actor-Networks of (In)access World 6-1: Why the Console Face? World 6-2: The License World 6-3: The Development Kit ("DevKit") World 6-4: The Non-Disclosure Agreement (NDA) World 6 Boss Fight: Institutional Alzheimer's World 7: Disciplining the Industry's Actor-Networks World 7-1: Software Is Society Made Malleable World 7-2: Production Protection World 7-3: Patent and Copyright "Risk" World 7-4: The Death of Hacking and Homebrew World 7 Boss Fight: Is That Your Head Over There? Epilogue: The Videogame Industry Game World 8: A Game Design Document
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