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Index
How to Play (Use) This Game (Book)
Minus World: A Glitch
Introduction: A Videogame Industry Primer
World 1: A Tutorial Level
World 1-1: The Text's Software Development Kit (SDK)
World 1-2: The Characters-My Gorillas
World 1-3: Developer's Dilemma-The Mechanics of the Rant and the Genre of Zero Punctuation
World 1-4: Learning to Use the Debugger
World 1 Boss Fight: Ready? Fight!
Preproduction: Muddling Toward a Videogame
World 2: Teasing Out Underlying Systems and Structures
World 2-1: Talking the Game Design Talk
World 2-2: Bumping into Software
World 2-3: Bumping into Hardware
World 2-4: Instrumental Work/Play
World 2 Boss Fight: "Ya Gotta Get over That Real Quick..."
World 3: Assembling Experimental Systems
World 3-1: The Importance of "the Pipeline"
World 3-2: The Console and the Debug Menu
World 3-3: Rise of the Technical Artist and Tools Engineer
World 3-4: Fault Lines, Fault Lines, Fault Lines Everywhere
World 3 Boss Fight: The Fun Part Is Over Now
Production: Let's Go Make Stuff!
World 4: Interactive Game Development Tools
World 4-1: Engineering Interactivity
World 4-2: Interactive Artistry
World 4-3: Designing Interactivity Interactively
World 4-4: Keeping Things Synched
World 4 Boss Fight: This Ain't Anything like Grandma's Boy
World 5: Leeroy Jenkins, Autoplay, and Crunch
World 5-1: Managing Chaos
World 5-2: The Importance of Passion
World 5-3: The Game Develop(er/ment) Mythology
World 5-4: Designing the Perpetual Startup System
World 5 Boss Fight: The Rise and Fall of "Quality of Life"
Publishing, Manufacturing, and (Digital) Distribution
World 6: Actor-Networks of (In)access
World 6-1: Why the Console Face?
World 6-2: The License
World 6-3: The Development Kit ("DevKit")
World 6-4: The Non-Disclosure Agreement (NDA)
World 6 Boss Fight: Institutional Alzheimer's
World 7: Disciplining the Industry's Actor-Networks
World 7-1: Software Is Society Made Malleable
World 7-2: Production Protection
World 7-3: Patent and Copyright "Risk"
World 7-4: The Death of Hacking and Homebrew
World 7 Boss Fight: Is That Your Head Over There?
Epilogue: The Videogame Industry Game
World 8: A Game Design Document
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