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Index
Cover Contents Series Foreword Preface Acknowledgments Introduction Part I
1 Operational Logics and Playable Models
Passage Talking about What Games Are About Defining Logics and Models
2 Alternative Approaches
Gone Home Game Genre Gone Home’s Alternative Gone Home’s Reception
3 Expansive Approaches
Papers, Please Two Approaches to Tile Matching Broader Context
4 Six Questions about Logics and Models
Are Logics and Models Natural? Are Logics and Models Inevitable? How Are Logics and Models Implemented? Are Logics or Models Another Name for “Mechanics” or “Systems”? What Logics Are There? How Do Logics and Models Work Together?
5 Inventive Approaches
Beyond Metaphor Games and Social Models Social Volition in Prom Week The Prom Week Interfaces Two Directions for Social Models
6 Understanding Games through Logics and Models
Understanding Grand Theft Auto IV Related Approaches Rule Breaking and “My Trip to Liberty City” Critical Play, Complicity, and The Sims Why Logics and Models? Sunset Valley and Liberty City in the Rearview Mirror
Part II
7 Inventing Graphical Logics
Continuous Spaces and Graphical Logics Collision, Movement, and Physics: Tennis for Two Navigation, Combat, and Scenario Design: Spacewar Combat in Games The Importance of Implementation: Computer Space and Pong Logics and Models as a Historical Lens
8 Refinement
Adventure and Adventure WarioWare, Inc.: Mega Microgame$
9 Doubling
Tax Avoiders Experiencing Overloading Conceptual Metaphors Game Metaphors Dys4ia Lyric Games What Can Become Conventional
10 Logic Structures
Rhetorical Affordances Game Structures and Spaces Game-o-Matic The Limits of Spatial Structures The Necessity of Other Art Forms Logic Structures and Game Meaning
11 Conclusion: What Games Are About
Skinning Games Playable Models Operational Logics Agency Making Games about More
Notes Bibliography Index
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