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Index
Cover
Contents
Series Foreword
Preface
Acknowledgments
Introduction
Part I
1 Operational Logics and Playable Models
Passage
Talking about What Games Are About
Defining Logics and Models
2 Alternative Approaches
Gone Home
Game Genre
Gone Home’s Alternative
Gone Home’s Reception
3 Expansive Approaches
Papers, Please
Two Approaches to Tile Matching
Broader Context
4 Six Questions about Logics and Models
Are Logics and Models Natural?
Are Logics and Models Inevitable?
How Are Logics and Models Implemented?
Are Logics or Models Another Name for “Mechanics” or “Systems”?
What Logics Are There?
How Do Logics and Models Work Together?
5 Inventive Approaches
Beyond Metaphor
Games and Social Models
Social Volition in Prom Week
The Prom Week Interfaces
Two Directions for Social Models
6 Understanding Games through Logics and Models
Understanding Grand Theft Auto IV
Related Approaches
Rule Breaking and “My Trip to Liberty City”
Critical Play, Complicity, and The Sims
Why Logics and Models?
Sunset Valley and Liberty City in the Rearview Mirror
Part II
7 Inventing Graphical Logics
Continuous Spaces and Graphical Logics
Collision, Movement, and Physics: Tennis for Two
Navigation, Combat, and Scenario Design: Spacewar
Combat in Games
The Importance of Implementation: Computer Space and Pong
Logics and Models as a Historical Lens
8 Refinement
Adventure and Adventure
WarioWare, Inc.: Mega Microgame$
9 Doubling
Tax Avoiders
Experiencing Overloading
Conceptual Metaphors
Game Metaphors
Dys4ia
Lyric Games
What Can Become Conventional
10 Logic Structures
Rhetorical Affordances
Game Structures and Spaces
Game-o-Matic
The Limits of Spatial Structures
The Necessity of Other Art Forms
Logic Structures and Game Meaning
11 Conclusion: What Games Are About
Skinning Games
Playable Models
Operational Logics
Agency
Making Games about More
Notes
Bibliography
Index
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