Log In
Or create an account ->
Imperial Library
Home
About
News
Upload
Forum
Help
Login/SignUp
Index
Halftitle
License
Title
Copyright
Contents
Foreword
Preface
Acknowledgments
Chapter1 Two Rules Of Game Testing
Chapter2 Being a Game Tester
Chapter3 Why Testing Is Important
Chapter4 Software Quality
Chapter5 Test phases
Chapter6 The Game Testing Process
Chapter7 Testing by the Numbers
Chapter8 Combinatorial Testing
Chapter9 Test Flow Diagrams
Chapter10 Cleanroom Testing
Chapter11 Test Trees
Chapter12 Ad Hoc Testing and Gameplay Testing
Chapter13 Defect Triggers
Chapter14 Regression Testing and Test Reuse
Chapter15 Capture/Playback Testing
Appendix A Odd-Numbered Answers to Exercises
Appendix B Basic Test Plan Template
Appendix C Combinatorial Test Templates
Appendix D Test Flow Diagram (TFD) Templates
Appendix E References
Index
Back cover
← Prev
Back
Next →
← Prev
Back
Next →