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Imperial Library
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Index
Acknowledgments
Introduction
An Experiential Route of Fear
Who Is Walking (and Running) into Silent Hill?
To Get a Fright
Chapter 1: Survival Terror
A Perfect Genre
Slowly Getting into a World of Survival Horror
Lurking Fear
Chapter 2: Characters’ Nightmarish Delusions in a Resort Town
Fiction Emotions
The Dark Side of a Resort Town
A Play of Ratiocination
The Tortured Soul(s)
Involved in the Drama
Unreliable Psychological Journey
Chapter 3: Designers’ Cinematic Depiction of a Game World
Artifact Emotions
Full of Details
A Cinematic Experience
Audio-Video Games
Playful Design
Chapter 4: Gamers’ Terrifying Exploration of Silent Hill
Gameplay Emotions
Welcome (We_com_) to Silent Hill!
Have You Got the Key?
Coping with the Resort Town
Absolutely Terrified
A Last Stretch of Time
To Face Your Fears
Conclusion: An Endless Nightmare
Getting In and Out Of the Room
Tracing the Lines of the Incubus
Filming the Game
The Silent Hill Franchise (1999–2009)
Notes
Glossary
Bibliography and Ludography
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