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Index
Practical Game Design with Unity and Playmaker
Table of Contents Practical Game Design with Unity and Playmaker Credits About the Author About the Reviewers www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe? Free Access for Packt account holders
Preface
What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support Downloading the example code
Errata Piracy Questions
1. Getting Started with Unity and Playmaker
Downloading and installing Unity Buying and importing Playmaker Setting up your project Summary
2. Unity's and Playmaker's User Interface
Interface overview and main menu
Hierarchy panel Inspector panel Project panel Views
Playmaker interface Summary
3. Components and State Machines
Game objects, components, and properties Working with prefabs Finite state machines, states, and actions Interaction between game objects Summary
4. Creating Your First Game
Using Vector geometry and physics Win/Lose conditions Creating artificial intelligence Exercises Summary
5. Scripting and Custom Actions
Writing a Unity Script Overview of standard Unity classes Creating a Playmaker action Summary
6. Networking and Multiplayer
Understanding networking and multiplayer Setting up Photon Unity Networking Making multiplayer Summary
7. Working with External APIs
About external application programming interfaces Uploading your game to Kongregate Writing Kongregate API code Summary
Index
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