Log In
Or create an account ->
Imperial Library
Home
About
News
Upload
Forum
Help
Login/SignUp
Index
Contents
Section i Background
Section ii Building Blocks
Section iii Bringing it together
Preface
What this Book is About
Who this Book is For
How this Book is organized
Book content
Section i: Background
Section ii: Building Blocks
Section iii: Bringing it together
companion Website
Acknowledgments
Section i
Background
Note
1.2.1 AAA Studios
1.2.2 the indie Studio
1.3.1 Skills and Jobs
1.3.2 Working in the industry
1.4.1 Role-Playing Games
1.4.2 Adventure Games
1.4.3 Platformer Games
1.4.4 Shooter Games
1.4.5 Action Games
1.4.6 Strategy Games
1.4.7 Simulation Games
1.4.8 Sports Games
1.4.9 Puzzle Games
1.4.10 MMo Games
1.5 Summary
Vocabulary
Review Quiz
Design Document
Page Intentionally Left Blank
2.1 introduction to the Design Document
2.1.2 Methods of Design
2.1.3 Logical Design versus Descriptive Design
Note
2.1.4 Mission and Vision
2.2 Sections of the Design Document
Download
2.2.1 Game concept
2.2.2 Game characters
2.2.3 Game Story
2.2.4 the Game World
2.2.5 Game Audio
2.2.6 Game interface
2.3 Summary
Vocabulary
Review Quiz
exercises
Design Document
Download
Using Unity and PlayMaker
3.1 installing Unity
Note
Note
3.2 Unity’s interface
Video
Note
Note
3.3 Using Unity
3.4 installing PlayMaker
Note
Note
3.5 PlayMaker’s interface
3.6 State Machines
3.7 Using PlayMaker
3.8 Summary
Vocabulary
Review Quiz
Design Document
Download
Section ii Building Blocks
Page Intentionally Left Blank
4.1 the Purpose of characters
4.3 traditional character types
4.3.1 the Hero
4.3.2 the Shadow
4.3.3 the Mentor
4.3.4 the Ally
4.3.5 the Herald
4.3.6 the trickster
4.3.7 the Shapeshifter
4.3.8 the threshold Guardian
4.4 Game character types
4.4.1 Merchants
4.4.2 the Quest Giver
4.4.3 information
4.5 character Design
Note
4.6 character Asset Design
4.7 importing Assets in Unity
Download
Video
4.7.1 Back to Projects
Note
4.7.2 importing 3D Assets
Download
Note
Note
Video
Note
4.7.3 Settings for imported 3D Assets
Note
Note
Note
Note
Note
Note
Note
4.7.4 From 3D Assets to Player controllable Assets
4.8 character control Systems with PlayMaker
Download
4.8.1 Designing the character Response System
Note
Note
4.8.2 Getting input through Unity
4.8.3 Building State Machines in PlayMaker
4.8.3.1 Moving Sancho
Video
4.8.3.2 Rotating Sancho
Note
4.8.3.3 Jumping Sancho Download
Note
4.8.3.4 the camera Follows Sancho
Note
4.9 Summary
Vocabulary
Review Quiz
exercises
Design Document
Download
Non-Player Characters
5.2 Some Different types of Artificial intelligence
5.2.1 Scripted Behavior
5.2.2 Random Behavior
5.2.3 expert Systems
5.2.4 Mathematical Behavior Modeling
5.2.5 evolutionary Systems
5.3 Selecting an Artificial intelligence System
Note
5.4 Designing a threshold Guardian
5.5 implementing the threshold Guardian
Download
Note
5.5.1 the controller
Note
Note
Note
5.5.2 Patrolling
Note
Note
Note
Note
Video
5.5.3 Spotting the Player
5.5.4 Attacking the Player
Note
Note
5.5.5 Hurting the Player
5.5.6 connecting the Attack and Health States
Note
5.5.7 Final tweaks
5.6 Prefabs
5.7 Summary
Download
Vocabulary
Review Quiz
Design Document
Download
Note
6.3 How to tell a Story
6.4 the Building Blocks of a Story
6.4.1 characters
6.4.2 Setting
6.4.3 the Problem
Note
6.4.4 the Plot
6.4.5 the Solution
6.4.6 the theme
6.5 Aristotle and the Greeks
6.5.1 Plot
6.5.2 characters
6.5.3 thought
6.5.4 Diction
6.5.5 Melody
6.5.6 the Spectacle
6.6 the Return of Joseph campbell
Note
6.6.1 the ordinary World
6.6.2 call to Adventure
6.6.3 Refusal of the call
6.6.4 Meeting the Mentor
6.6.5 crossing the threshold
Note
6.6.6 tests, Allies, and enemies
6.6.7 Approaching the cave
6.6.8 the ordeal
6.6.9 the Reward
6.6.10 the Road Back
6.6.11 Resurrection
6.6.12 Return with elixir
6.7 Story Design
Note
6.7.1 the theme
Note
6.7.2 characters
6.7.3 Setting and Backstory
6.7.4 the Problem
6.7.5 the Plot
6.7.6 the Solution
6.7.7 Dialogue
Note
6.8 Putting the Story into the Game
Download
Note
6.8.1 Voice-over narration
Note
Download
Note
6.8.2 Written text
Note
6.8.3 character Dialogue
Note
Video
Video
6.8.4 Journal Systems
6.9 Summary
Download
Vocabulary
Review Quiz
exercises
Design Document
Download
7.1 environments for Stories
Note
7.2 environments for Games
7.2.1 controlling the Player
7.2.2 informing the Player
7.2.3 challenging the Player
7.2.4 the Final Design
Note
7.3 creating the terrain in Unity
Download
Note
7.3.1 Settings
Note
Note
7.3.2 terrain collider
7.3.3 Height tools
Note
7.4 Dressing a terrain with Standard content
7.4.1 Painting textures
Note
Note
7.4.2 Adding Water
Note
7.4.3 Adding trees
Note
7.4.4 Adding Grass
Note
Note
Note
7.5 Adding imported Assets
Download
Note
7.6 Lighting the environment
7.7 Boundaries
7.8 Summary
Download
Vocabulary
Review Quiz
exercises
Design Document
Download
8.1.1 the core Mechanics
8.1.2 Victory and Loss conditions
8.1.3 Balance Mechanics
8.1.4 Story Mechanics
8.1.5 System Mechanics
8.3 Designing our Mechanics
8.3.1 the checkpoint System
8.3.2 Respawning Sancho
8.3.3 Sancho and Water
8.3.4 Sancho’s collection System
8.4 implementing our Mechanics
Download
8.4.1 the checkpoint System
Download
8.4.2 Sancho and Water
8.4.3 Respawning Sancho
Note
8.4.4 Sancho’s collection System
Note
8.5 Summary
Download
Vocabulary
Review Quiz
exercises
Design Document
Download
Section iii Bringing It Together
Page Intentionally Left Blank
9.1 How Audio is Used in Games
9.1.1 Music
9.1.2 Ambience
9.1.3 Sound events
9.2 Finding Audio
Note
Download
9.3 introduction to Audacity
9.3.1 cutting Up an Audio File
Video
Note
9.3.2 Applying effects to Audio
Download
Note
9.3.3 Adjusting Volume Levels
9.4 Audio in Unity
9.4.1 2D Audio
Download
9.4.2 3D Audio
9.4.3 Playing Ambient Audio
Note
9.4.4 Playing Background Music
9.5 Using PlayMaker to Play Audio
9.5.1 Background Music
Note
9.5.2 Ambient Sounds
9.5.3 effects for events
Download
9.6 Summary
Download
Vocabulary
Review Quiz
exercises
Design Document
Download
Page Intentionally Left Blank
10.1 the types of User interfaces
10.1.1 Menu-Based Systems
10.1.2 Heads-Up Display Systems and overlays
10.2 User interface Design
10.2.1 HUD Design
10.2.2 Menu Design
10.2.3 Basics of color theory
Note
10.3 the User interface System of Unity
Download
10.3.1 Building Blocks of uGUi
Note
Video
10.3.2 constructing the Main Menu
10.3.3 constructing the HUD overlay
Download
10.3.4 Polishing the Dialogue Work
10.4 Updating the User interface with PlayMaker
10.4.1 Responses on the Main Menu
Note
10.4.2 Updating the overlay
Note
Video
10.4.3 integrating the Dialogue System
Video
10.5 Summary
Download
Vocabulary
Review Quiz
exercises
Design Document
Download
Testing, Tweaking, and Publishing
11.1.1 Hunting Bugs
11.1.2 Play-through testing
11.1.3 Unit testing
11.1.4 Break testing
11.2 Fixing and tweaking
11.2.1 Fixing the Following Sheep
11.3 Building the Game
11.3.1 Game Development Life cycle
Note
11.3.2 Build options in Unity
Note
11.3.3 creating a Stand-Alone Build
Download
11.4 Summary
Vocabulary
Review Quiz
exercises
Design Document
Index
← Prev
Back
Next →
← Prev
Back
Next →