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Index
Cover
Title Page
Table of Contents
Foreword
Introduction: Press Start!
Level 1: Welcome, N00bs!
Level 2: Ideas
Level 3: Writing the Story
Level 4: You Can Design a Game, but Can You Do the Paperwork?
Level 5: The Three Cs, Part 1: Character
Level 6: The Three Cs, Part 2: Camera
Level 7: The Three Cs, Part 3: Controls
Level 8: Sign Language: HUD and Icon Design
Level 9: Everything I Learned About Level Design, I Learned from Level 9
Level 10: The Elements of Combat
Level 11: They All Want You Dead
Level 12: The Nuts and Bolts of Mechanics
Level 13: Now You’re Playing with Power
Level 14: Multiplayer—The More the Merrier
Level 15: Everybody Wins: Monetization
Level 16: Some Notes on Music
Level 17: Cutscenes, or No One’s Gonna Watch ‘Em Anyway
Level 18: And Now the Hard Part
Continue?
Bonus Level 1: The One-Sheet Sample
Bonus Level 2: The Ten-Page Design Document.Sample
Bonus Level 3: Game Design Document Template
Bonus Level 4: The Medium-Sized List of.Story.Genres
Bonus Level 5: Game Genres
Bonus Level 6: The Big List of Environments
Bonus Level 7: Mechanics and Hazards
Bonus Level 8: Enemy Design Template
Bonus Level 9: Boss Design Template
Bonus Level 10: High-Concept Pitch Presentation
Bonus Level 11: Achievement Unlocked: Exactly Like Making Chili
About the Author
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