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Index
Getting Started with Dwarf Fortress Foreword by Tarn Adams Preface
About the Author About the Artist Conventions Used in This Book Attribution Safari® Books Online How to Contact Us Acknowledgments
1. Introduction
Two and a Half Game Modes Losing Is Fun! Installing Dwarf Fortress
Saving and Quitting
The Keyboard Is Your Friend Mods and Ends
Tools Websites Tilesets Modifications
Total Conversions Fan Conversions
2. Playing God
Building Worlds Your World Finding a Site Preparing Carefully
3. First Steps
What Does It All Mean? Exploring the Map Responding to Alerts Let’s Get Digging! Building Basic Workshops
On the Importance of Alcohol
Managing Your Workshops Piles (of Stuff)!
Warehouse Management Container Storage Dumping, Refuse, and Storage
Building Rooms
4. Filling Dwarf Bellies
Chickens and Eggs Growing Crops Above Ground Growing Crops Underground
Finding Dirt
Fishing Hunting Butchering Livestock
Which Animals Should I Farm?
Cooking and the Kitchen Beekeeping Milking
5. Merchants and Trading
Merchants Have Arrived! Liaisons
6. Dwarf Resource Management
The Fundamentals of Labor and Jobs Skills Labor Management
Setting Professions and Labors
Labors and Attributes Migrants Strange Moods
Struck by a Mood! Artifact Ingredient Demands The Consequence of Failure Consequence of Success
Nobles
Housing Your Nobles Demands and Mandates Unfortunate Accidents and Nobles
Relationships
Tantrum Spirals
Inventory
7. Digging Deeper
Design Principles Digging and Construction Fundamentals
Digging Explained
Up Stair Ramp Up/Down Stair Channel Down Stair Specify Multiple Levels Damp and Warm Stone Beware of Cave-Ins! Smoothing and Engraving Carving Fortifications
Constructions Explained
Wall Floor Fortifications Ramps Stairs
Construction Tips
Interruptions Unmovable Rock Hatch Covers Last Is First Urist McMason Is Stuck! Cave-Ins
Get Your Pick Dirty
Bedroom Design Creating Rooms The Depths
Get Building!
Ditches and Walls Basic Dwarven Engineering Bucket Irrigation
Challenge Mode
Aquifers Glaciers and Freezing Biomes Evil Biomes
8. Industry
Wood Industry
Inputs Workshops Wood Industry Strategies
Stone
Inputs Workshops Stone Industry Strategies
Food
Inputs Workshops Food Industry Strategies
Meat
Inputs Workshops Meat Industry Strategies
Metal
Inputs Workshops Metal Industry Strategies
Cloth
Inputs Workshops Cloth Industry Strategies
Gems, Glass, and Ceramics
Gem Industry Glass Industry Ceramic Industry
Improving Industry Efficiency
Workshop Profiles Advanced Stockpile Control Wheelbarrows The Manager Stocks
9. Justice, Healthcare, and Vampires
Justice
Jail
Vampires Healthcare
Establishing a Hospital Medical Staff Monitoring Medical Conditions
Babies and Children Death
10. The Military
Introduction First Steps
Create a Squad Equipping a Squad Build a Barracks Marksdwarves
Archery Targets
Training Schedules
Directing your Troops Enemies
Wild Animals Thieves and Snatchers Ambushes Sieges Beasts and Monsters The Undead Happy Fun Stuff
Advanced Tips
Danger Rooms Arena Combat Home Defense Force Taming and Training War Animals Military Supplies Burrows Traffic Management Goblinite Notes and Routes
Siege Engineering
11. Engineering
Dwarf-Made Traps
Stone-Fall Traps Cage Traps Weapon Traps
Specialist Trap Weapons
Upright Spear/Spike
Dwarven Machinery
Levers and Pressure Plates
Levers Pressure Plates
Supports Screw Pumps Windmills and Waterwheels, Gears and Axles
Fluid Dynamics Minecarts
Making Tracks Track Stops Track Routes Track Rollers Observations on Minecarts Weaponized Minecarts
Inspiring Engineering
Building a Dam Dwarven Water Reactors Magma Landmines Dwarven Computers
A. Afterword: Farther B. Appendix
Introduction Playing God First Steps Filling Dwarf Bellies Dwarf Resource Management Digging Deeper Industry Dwarf Healthcare Engineering Plant Processing Stones and Ores Dwarf Labors New Fort Checklist
About the Author Colophon Copyright
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