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Index
Getting Started with Dwarf Fortress
Foreword by Tarn Adams
Preface
About the Author
About the Artist
Conventions Used in This Book
Attribution
Safari® Books Online
How to Contact Us
Acknowledgments
1. Introduction
Two and a Half Game Modes
Losing Is Fun!
Installing Dwarf Fortress
Saving and Quitting
The Keyboard Is Your Friend
Mods and Ends
Tools
Websites
Tilesets
Modifications
Total Conversions
Fan Conversions
2. Playing God
Building Worlds
Your World
Finding a Site
Preparing Carefully
3. First Steps
What Does It All Mean?
Exploring the Map
Responding to Alerts
Let’s Get Digging!
Building Basic Workshops
On the Importance of Alcohol
Managing Your Workshops
Piles (of Stuff)!
Warehouse Management
Container Storage
Dumping, Refuse, and Storage
Building Rooms
4. Filling Dwarf Bellies
Chickens and Eggs
Growing Crops Above Ground
Growing Crops Underground
Finding Dirt
Fishing
Hunting
Butchering Livestock
Which Animals Should I Farm?
Cooking and the Kitchen
Beekeeping
Milking
5. Merchants and Trading
Merchants Have Arrived!
Liaisons
6. Dwarf Resource Management
The Fundamentals of Labor and Jobs
Skills
Labor Management
Setting Professions and Labors
Labors and Attributes
Migrants
Strange Moods
Struck by a Mood!
Artifact Ingredient Demands
The Consequence of Failure
Consequence of Success
Nobles
Housing Your Nobles
Demands and Mandates
Unfortunate Accidents and Nobles
Relationships
Tantrum Spirals
Inventory
7. Digging Deeper
Design Principles
Digging and Construction Fundamentals
Digging Explained
Up Stair
Ramp
Up/Down Stair
Channel
Down Stair
Specify Multiple Levels
Damp and Warm Stone
Beware of Cave-Ins!
Smoothing and Engraving
Carving Fortifications
Constructions Explained
Wall
Floor
Fortifications
Ramps
Stairs
Construction Tips
Interruptions
Unmovable Rock
Hatch Covers
Last Is First
Urist McMason Is Stuck!
Cave-Ins
Get Your Pick Dirty
Bedroom Design
Creating Rooms
The Depths
Get Building!
Ditches and Walls
Basic Dwarven Engineering
Bucket Irrigation
Challenge Mode
Aquifers
Glaciers and Freezing Biomes
Evil Biomes
8. Industry
Wood Industry
Inputs
Workshops
Wood Industry Strategies
Stone
Inputs
Workshops
Stone Industry Strategies
Food
Inputs
Workshops
Food Industry Strategies
Meat
Inputs
Workshops
Meat Industry Strategies
Metal
Inputs
Workshops
Metal Industry Strategies
Cloth
Inputs
Workshops
Cloth Industry Strategies
Gems, Glass, and Ceramics
Gem Industry
Glass Industry
Ceramic Industry
Improving Industry Efficiency
Workshop Profiles
Advanced Stockpile Control
Wheelbarrows
The Manager
Stocks
9. Justice, Healthcare, and Vampires
Justice
Jail
Vampires
Healthcare
Establishing a Hospital
Medical Staff
Monitoring Medical Conditions
Babies and Children
Death
10. The Military
Introduction
First Steps
Create a Squad
Equipping a Squad
Build a Barracks
Marksdwarves
Archery Targets
Training Schedules
Directing your Troops
Enemies
Wild Animals
Thieves and Snatchers
Ambushes
Sieges
Beasts and Monsters
The Undead
Happy Fun Stuff
Advanced Tips
Danger Rooms
Arena Combat
Home Defense Force
Taming and Training War Animals
Military Supplies
Burrows
Traffic Management
Goblinite
Notes and Routes
Siege Engineering
11. Engineering
Dwarf-Made Traps
Stone-Fall Traps
Cage Traps
Weapon Traps
Specialist Trap Weapons
Upright Spear/Spike
Dwarven Machinery
Levers and Pressure Plates
Levers
Pressure Plates
Supports
Screw Pumps
Windmills and Waterwheels, Gears and Axles
Fluid Dynamics
Minecarts
Making Tracks
Track Stops
Track Routes
Track Rollers
Observations on Minecarts
Weaponized Minecarts
Inspiring Engineering
Building a Dam
Dwarven Water Reactors
Magma Landmines
Dwarven Computers
A. Afterword: Farther
B. Appendix
Introduction
Playing God
First Steps
Filling Dwarf Bellies
Dwarf Resource Management
Digging Deeper
Industry
Dwarf Healthcare
Engineering
Plant Processing
Stones and Ores
Dwarf Labors
New Fort Checklist
About the Author
Colophon
Copyright
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