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Index
Cover Page GAME CODING COMPLETE Copyright Page Dedication KUDOS FOREWORD ACKNOWLEDGMENTS CONTRIBUTOR ACKNOWLEDGMENTS ABOUT THE AUTHOR CONTENTS INTRODUCTION PART I: GAME PROGRAMMING FUNDAMENTALS
CHAPTER 1 WHAT IS GAME PROGRAMMING REALLY LIKE? CHAPTER 2 WHAT’S IN A GAME? CHAPTER 3 CODING TIDBITS AND STYLE THAT WILL SAVE YOU CHAPTER 4 BUILDING YOUR GAME
PART II: GET YOUR GAME RUNNING
CHAPTER 5 GAME INITIALIZATION AND SHUTDOWN CHAPTER 6 CONTROLLING THE MAIN LOOP CHAPTER 7 LOADING AND CACHING GAME DATA CHAPTER 8 PROGRAMMING INPUT DEVICES CHAPTER 9 USER INTERFACE PROGRAMMING
PART III: CORE GAME TECHNOLOGIES
CHAPTER 10 GAME EVENT MANAGEMENT CHAPTER 11 SCRIPTING WITH LUA CHAPTER 12 GAME AUDIO CHAPTER 13 3D BASICS CHAPTER 14 3D SCENES CHAPTER 15 COLLISION AND SIMPLE PHYSICS CHAPTER 16 NETWORK PROGRAMMING PRIMER
PART IV: ADVANCED TOPICS AND BRINGING IT ALL TOGETHER
CHAPTER 17 AN INTRODUCTION TO GAME AI CHAPTER 18 INTRODUCTION TO MULTIPROGRAMMING CHAPTER 19 A GAME OF TEAPOT WARS! CHAPTER 20 A SIMPLE GAME EDITOR IN C# CHAPTER 21 DEBUGGING YOUR GAME CHAPTER 22 DRIVING TO THE FINISH
INDEX
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