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Index
Cover Page
GAME CODING COMPLETE
Copyright Page
Dedication
KUDOS
FOREWORD
ACKNOWLEDGMENTS
CONTRIBUTOR ACKNOWLEDGMENTS
ABOUT THE AUTHOR
CONTENTS
INTRODUCTION
PART I: GAME PROGRAMMING FUNDAMENTALS
CHAPTER 1 WHAT IS GAME PROGRAMMING REALLY LIKE?
CHAPTER 2 WHAT’S IN A GAME?
CHAPTER 3 CODING TIDBITS AND STYLE THAT WILL SAVE YOU
CHAPTER 4 BUILDING YOUR GAME
PART II: GET YOUR GAME RUNNING
CHAPTER 5 GAME INITIALIZATION AND SHUTDOWN
CHAPTER 6 CONTROLLING THE MAIN LOOP
CHAPTER 7 LOADING AND CACHING GAME DATA
CHAPTER 8 PROGRAMMING INPUT DEVICES
CHAPTER 9 USER INTERFACE PROGRAMMING
PART III: CORE GAME TECHNOLOGIES
CHAPTER 10 GAME EVENT MANAGEMENT
CHAPTER 11 SCRIPTING WITH LUA
CHAPTER 12 GAME AUDIO
CHAPTER 13 3D BASICS
CHAPTER 14 3D SCENES
CHAPTER 15 COLLISION AND SIMPLE PHYSICS
CHAPTER 16 NETWORK PROGRAMMING PRIMER
PART IV: ADVANCED TOPICS AND BRINGING IT ALL TOGETHER
CHAPTER 17 AN INTRODUCTION TO GAME AI
CHAPTER 18 INTRODUCTION TO MULTIPROGRAMMING
CHAPTER 19 A GAME OF TEAPOT WARS!
CHAPTER 20 A SIMPLE GAME EDITOR IN C#
CHAPTER 21 DEBUGGING YOUR GAME
CHAPTER 22 DRIVING TO THE FINISH
INDEX
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