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Index
Introduction LEVEL 01 Job Applicant
Getting your foot in the door
1.1 Content preparation
What Art Directors look for in your portfolio Portfolio process Where to show your artwork Resume ready Cover letter Using a recruitment agency What does it look like from the recruiter’s point of view? Art tests and what to expect
1.2 The interview
Research like a boss The interview process The lows of rejection Show me the money The highs of success Relocation
LEVEL 02 Junior Artist
Your Big Break
2.1 Gear Up
What’s a Junior Artist? Slice of life – Junior Artist insight Words of advice Contract and policy Human Resources (HR)
2.2 Onwards and upwards
On probation Settling in Company structure Art team structure Tasking Development process Art pipeline Your weekly work life
2.3 Keep calm and carry on
Healthy habits The signs of stress Managing your stress levels Is your computer trying to kill you? No to negative behaviour Company socials
2.4 Show me the goodies
Perks Bonus incentives Pension schemes Insurance
LEVEL 03 Mid Artist Senior Artist Principal Artist
Powering up!
3.1 Bigger, badder and better
Understanding the three roles Unlock your Mid-level Artist Slice of life – Mid-level Artist insight Becoming Senior Artist Slice of life – Senior Artist insight The Principal Artist Slice of life – Principal Artist insight
3.2 Levelling up
Get promoted Communication and teamwork Quality and creativity Knowledge and skills Commitment and reliability Productivity The PDR meeting – artist edition
3.3 Power ups
Self-confidence Confidence building Generalist or specialist? Mentoring Critiques
3.4 Power outs
Temptations Burn-out Exit strategy
LEVEL 04 Lead Artist
Welcome to management
4.1 Leadership
What is a Lead Artist? Slice of life – lead Artist insight Good leadership Leadership style Not all bosses are created equal Leadership and management training
4.2 Team development
Go team! Personality wheel The art hive Team cohesion Inspiration and motivation Delegation The feedback process Unsticking the stuck The PDR meeting – manager edition Losing team members
4.3 Time and process management
The big (time) suck Boundaries Prioritise yourself Tracking your time Task planning
LEVEL 05 Art Director
Welcome to the big time
5.1 Overview
What is an Art Director (AD)? Slice of Life – art director insight What type of Art Director will you be? Big vision, big politics, big sell
5.2 Management
Team interactions Thoughts on directing Building a team Balancing your working day Working with executives
5.3 Art process
Reference gathering Provide a clear framework Art bible and style guides Art directing Concept Artists Freelance Concept Artists Art directing game art team Outsourcing art assets
5.4 Putting it all together
Making the magic happen Exploration (planning phase) Concept art (pre- and production phases) Game art (pre- and production phases) Close-out (pre-release) Marketing (pre-release) Downloadable content (DLC – post-release)
Achievements
A.1 New skills unlocked A.2 Bonus round
Glossary of terms Acknowledgements
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