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Index
Introduction
LEVEL 01
Job Applicant
Getting your foot in the door
1.1
Content preparation
What Art Directors look for in your portfolio
Portfolio process
Where to show your artwork
Resume ready
Cover letter
Using a recruitment agency
What does it look like from the recruiter’s point of view?
Art tests and what to expect
1.2
The interview
Research like a boss
The interview process
The lows of rejection
Show me the money
The highs of success
Relocation
LEVEL 02
Junior Artist
Your Big Break
2.1
Gear Up
What’s a Junior Artist?
Slice of life – Junior Artist insight
Words of advice
Contract and policy
Human Resources (HR)
2.2
Onwards and upwards
On probation
Settling in
Company structure
Art team structure
Tasking
Development process
Art pipeline
Your weekly work life
2.3
Keep calm and carry on
Healthy habits
The signs of stress
Managing your stress levels
Is your computer trying to kill you?
No to negative behaviour
Company socials
2.4
Show me the goodies
Perks
Bonus incentives
Pension schemes
Insurance
LEVEL 03
Mid Artist Senior Artist Principal Artist
Powering up!
3.1
Bigger, badder and better
Understanding the three roles
Unlock your Mid-level Artist
Slice of life – Mid-level Artist insight
Becoming Senior Artist
Slice of life – Senior Artist insight
The Principal Artist
Slice of life – Principal Artist insight
3.2
Levelling up
Get promoted
Communication and teamwork
Quality and creativity
Knowledge and skills
Commitment and reliability
Productivity
The PDR meeting – artist edition
3.3
Power ups
Self-confidence
Confidence building
Generalist or specialist?
Mentoring
Critiques
3.4
Power outs
Temptations
Burn-out
Exit strategy
LEVEL 04
Lead Artist
Welcome to management
4.1
Leadership
What is a Lead Artist?
Slice of life – lead Artist insight
Good leadership
Leadership style
Not all bosses are created equal
Leadership and management training
4.2
Team development
Go team!
Personality wheel
The art hive
Team cohesion
Inspiration and motivation
Delegation
The feedback process
Unsticking the stuck
The PDR meeting – manager edition
Losing team members
4.3
Time and process management
The big (time) suck
Boundaries
Prioritise yourself
Tracking your time
Task planning
LEVEL 05
Art Director
Welcome to the big time
5.1
Overview
What is an Art Director (AD)?
Slice of Life – art director insight
What type of Art Director will you be?
Big vision, big politics, big sell
5.2
Management
Team interactions
Thoughts on directing
Building a team
Balancing your working day
Working with executives
5.3
Art process
Reference gathering
Provide a clear framework
Art bible and style guides
Art directing Concept Artists
Freelance Concept Artists
Art directing game art team
Outsourcing art assets
5.4
Putting it all together
Making the magic happen
Exploration (planning phase)
Concept art (pre- and production phases)
Game art (pre- and production phases)
Close-out (pre-release)
Marketing (pre-release)
Downloadable content (DLC – post-release)
Achievements
A.1 New skills unlocked
A.2 Bonus round
Glossary of terms
Acknowledgements
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