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Index
Title Page Copyright and Credits
Blender Quick Start Guide
Dedication Packt Upsell
Why subscribe? Packt.com
Contributors
About the author About the reviewers Packt is searching for authors like you
Preface
Who this book is for What this book covers To get the most out of this book
Download the example code files Download the color images Code in action Conventions used
Get in touch
Reviews
Using Blender 2.8 UI, Shading and Navigator Widget
Technical requirements The Blender user interface
Resizing windows Managing windows
Merging windows
Active window and shortcuts Selecting objects Transforming objects
Moving objects Rotating objects 1.5.3 Scaling objects
Shading options for Blender 2.8 Navigator widget and visualization
Navigation widget
Displaying and editing properties
Summary
3D Modeling and Real-Time Rendering in Eevee
Technical requirements Creating a chair model with polygons
Starting with a 3D primitive Creating the chair seat with transformations
Expanding the chair with extrudes
3D modeling with extrusions Creating the legs and the Specials menu Creating the backrest Using pie menus in Blender 2.8 Adding a floor and back wall Rendering and shading with Eevee Adding lights and real-time shadows
Changing light types and strength Shadow quality
Rendering still images
Rendering with Eevee
Summary
The New 3D Cursor and Modeling Options
Technical requirements Using the 3D Cursor
Using the cursor to align objects 3D Cursor coordinates and display Cutting the model
Creating a doorway and modifiers
Snap during transformations
Summary
Using Real-Time Materials in Eevee
Technical requirements Using materials in Blender
Adding materials to objects Using shaders for materials
Object color Reflections for materials Transparency for materials Objects as light sources
Multiple materials for one object
Summary
Real-Time Textures for Eevee
Technical requirements Working with textures in Eevee
Shader editor for textures Using image textures Using a PBR material
Adding multiple image textures Mixing nodes with color and ambient occlusion Using a normal map Adding a roughness texture Finishing up the PBR material
Summary
Lights and Real-Time Rendering with Blender Eevee
Technical requirements Rendering with Blender Eevee
Using an HDR texture as background Adding shadows with Eevee Effects and options for Eevee
Bloom effect Shadow quality Sampling Removing the background for rendering Using a light probe to boost indirect lighting
Rendering with Cycles
Enabling your GPU for rendering Removing the background and noise
Color and exposure controls
Summary
Animate Everything in Blender 2.8!
Technical requirements How animation works in Blender 2.8
Creating the scene for our animation Making an orthographic camera for video Animation with keyframes in Blender
Inserting keyframes for animation
Animation using properties
Summary
Editing Animations in Blender 2.8
Technical requirements How to edit animations in Blender 2.8
Editing and moving keyframes Creating an animated background for video
Creating loops for animation Using the Graph Editor
Rendering animations
Rendering as an image sequence
Adding sound to animations Rendering a finished video
Summary
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