Log In
Or create an account -> 
Imperial Library
  • Home
  • About
  • News
  • Upload
  • Forum
  • Help
  • Login/SignUp

Index
Getting Started with UDK
Table of Contents Getting Started with UDK Credits About the Author About the Reviewer www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe? Free Access for Packt account holders
Preface
What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support
Downloading the example code Downloading the color images of this book Errata Piracy Questions
1. Augmenting the UDK
What we will achieve Before we begin Block out simple-level geometry
Prepare for lift-off Engaging thrusters Objective complete Supplemental information
Defining Kismet
Using a third-person perspective
Engage thrusters Objective complete Classified information
Kismet primer
Parts of a sequence object
Benefits and drawbacks of using Kismet
Benefits of using Kismet Drawbacks of using Kismet
Summary
2. Tower Defense
Spawning enemies Enemies damaging the base Creating/Spawning a single tower Multiple towers made easy – prefabs
Engage thrusters
Summary
3. Detailing Environments
Applying materials Placing staircases Adding in-level boundaries Spawning weapons Objective complete Summary
4. Finishing Touches
Obtaining Flash
Setting up Flash
Creating our main menu Creating our HUD Creating the main menu into UDK Cooking and packaging our game Taking the project to the next level Summary
Index
  • ← Prev
  • Back
  • Next →
  • ← Prev
  • Back
  • Next →

Chief Librarian: Las Zenow <zenow@riseup.net>
Fork the source code from gitlab
.

This is a mirror of the Tor onion service:
http://kx5thpx2olielkihfyo4jgjqfb7zx7wxr3sd4xzt26ochei4m6f7tayd.onion