Log In
Or create an account ->
Imperial Library
Home
About
News
Upload
Forum
Help
Login/SignUp
Index
Getting Started with UDK
Table of Contents
Getting Started with UDK
Credits
About the Author
About the Reviewer
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Augmenting the UDK
What we will achieve
Before we begin
Block out simple-level geometry
Prepare for lift-off
Engaging thrusters
Objective complete
Supplemental information
Defining Kismet
Using a third-person perspective
Engage thrusters
Objective complete
Classified information
Kismet primer
Parts of a sequence object
Benefits and drawbacks of using Kismet
Benefits of using Kismet
Drawbacks of using Kismet
Summary
2. Tower Defense
Spawning enemies
Enemies damaging the base
Creating/Spawning a single tower
Multiple towers made easy – prefabs
Engage thrusters
Summary
3. Detailing Environments
Applying materials
Placing staircases
Adding in-level boundaries
Spawning weapons
Objective complete
Summary
4. Finishing Touches
Obtaining Flash
Setting up Flash
Creating our main menu
Creating our HUD
Creating the main menu into UDK
Cooking and packaging our game
Taking the project to the next level
Summary
Index
← Prev
Back
Next →
← Prev
Back
Next →