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Index
Cover Title Copyright Dedication Contents at a Glance Contents About the Authors About the Technical Reviewer Acknowledgments Chapter 1: Introducing the Kinect
Hardware Requirements and Overview Installing Drivers
Windows Linux Mac OS X Testing Your Installation Getting Help
Summary
Chapter 2: Hardware
Depth Sensing RGB Camera Kinect RGB Demo
Installation Making a Calibration Target Calibrating with RGB Demo
Tilting Head and Accelerometer Summary
Chapter 3: Software
Exploring the Kinect Drivers
OpenNI Microsoft Kinect SDK OpenKinect
Installing OpenCV
Windows Linux Mac OS X
Installing the Point Cloud Library (PCL)
Windows Linux Mac OS X
Summary
Chapter 4: Computer Vision
Anatomy of an Image Image Processing Basics
Simplifying Data Noise and Blurring Contriving Your Situation Brightness Thresholding Brightest Pixel Tracking
Comparing Images
Thresholding with a Tolerance Background Subtraction Frame Differencing Combining Frame Differencing with Background Subtraction
Summary
Chapter 5: Gesture Recognition
What Is a Gesture? Multitouch Detection
Acquiring the Camera Image, Storing the Background, and Subtracting Applying the Threshold Filter Identifying Connected Components Assigning and Tracking Component IDs Calculating Gestures Creating a Minority Report—Style Interface Considering Shape Gestures
Summary
Chapter 6: Voxelization
What Is a Voxel? Why Voxelize Data? Voxelizing Data Manipulating Voxels Clustering Voxels Tracking People and Fitting a Rectangular Prism Summary
Chapter 7: Point Clouds, Part 1
Representing Data in 3-D
Voxels Mesh Models Point Clouds
Creating a Point Cloud with PCL Moving From Depth Map to Point Cloud Coloring a Point Cloud
From Depth to Color Reference Frame Projecting onto the Color Image Plane
Visualizing a Point Cloud
Visualizing with PCL Visualizing with OpenGL
Summary
Chapter 8: Point Clouds, Part 2
Registration
2-D Registration 3-D Registration Robustness to Outliers
Simultaneous Localization and Mapping (SLAM)
SLAM Using a Conventional Camera Advantages of Using the Kinect for SLAM A SLAM Algorithm Using the Kinect Real-Time Considerations
Surface Reconstruction
Normal Estimation Triangulation of Points
Summary
Chapter 9: Object Modeling and Detection
Acquiring an Object Model Using a Single Kinect Image
Tabletop Object Detector Fitting a Parametric Model to a Point Cloud Building a 3-DModel by Extrusion
Acquiring a 3-D Object Model Using Multiple Views
Overview of a Marker-Based Scanner Building a Support with Markers Estimating the 3-DCenter of the Markers in the Camera Space Kinect Pose Estimation from Markers Cleaning and Cropping the Partial Views Merging the Point Clouds Getting a Better Resolution
Detecting Acquired Objects
Detection Using Global Descriptors Estimating the Pose of a Recognized Model
Summary
Chapter 10: Multiple Kinects
Why Multiple Kinects?
The Kinect Has a Limited Field of View The Kinect Fills Data from a Single Direction Only The Kinect Casts Depth Shadows in Occlusions
What Are the Issues with Multiple Kinects?
Hardware Requirements Interference Between Kinects Calibration Between Kinects
Interference Calibration Summary
Index
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