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Index
Cover
Title Page
CONTENTS
What Is This Book?
The Pacific and Far East
The Second Sino-Japanese War
PRELUDE
1937
MARCO POLO BRIDGE
THE BATTLE OF SHANGHAI
THE RAPE OF NANKING
1938
BATTLE OF TAI’ERZHUANG
1939
THE NOMONHAN INCIDENT 1939
WORLD WAR II IN CHINA
OPERATION AUGUST STORM: THE SOVIET INVASION OF MANCHURIA
AFTERMATH
FIGHTING THE CAMPAIGN USING
SCENARIOS
General Scenarios
Terrain
SCENARIO 1: THE MARCO POLO BRIDGE
FORCES
SET-UP
SPECIAL RULES
OBJECTIVE
GAME DURATION
VICTORY!
SCENARIO 2: TRENCH WARFARE IN SHANGHAI
FORCES
SET-UP
SPECIAL RULES
OBJECTIVE
GAME DURATION
VICTORY!
THEATRE SELECTORS
BATTLE OF SHANGHAI 1937
BATTLE OF TAI'ERZHUANG 1938
8TH ROUTE ARMY 1937–45
X AND Y FORCE, BURMA 1942–45
TANK WAR:
IJA KWANTUNG ARMY, 1937
IJA KWANTUNG ARMY, 1945
SOVIET ARMY, MANCHURIA 1945
ADDITIONAL UNITS
GENERIC UNIT OPTIONS
Horse-Drawn Limber
Mule Team
IMPERIAL JAPANESE UNITS
IJA Cavalry Command
Legends of Imperial Japan
Japanese / Manchukuoan Cavalry Squad
IJN or SNLF Scout Team
Type 93 13.2mm Anti-Aircraft Machine Gun TeamType 88 75mm Dual Purpose AA Gun
Soko Sagyo SS-KI Armoured Work Vehicle
IJN Type 92 Hokoku-Go Armoured Car
SOVIET UNITS
Mongolian Cavalry Troop
ARMIES OF CHINA
ARMY SPECIAL RULES
Flag
Levy
Sparrow Tactics (Communists only)
Bodyguard (Nationalists and Warlords only)
LEGENDS OF CHINA
HEADQUARTERS UNITS
Nationalist Officer
Warlord
Communist Officer
Political Officer
Medic
Forward Observer
INFANTRY SQUADS AND TEAMS
German-Trained Nationalist Squad
Infantry Squad
Conscript Squad
X and Y Force Squad (Burma)
Big Sword Squad
Guerrilla Cell
Cavalry Troop
Scout Team
MG-34 Machine Gun Team (Early War)
Machine Gun Team
Boys Anti-Tank Rifle Team
Sniper Team
Suicide Anti-Tank Team
Flamethrower Team
LEGENDS OF CHINA
Light Mortar Team
Medium Mortar Team
Heavy Trench Mortar
FIELD ARTILLERY
7.6cm IeFK16 Field Gun
Type 41 75mm Mountain Gun
75mm M1A1 Pack Howitzer
105mm M2A1 Medium Howitzer
15cm sFH18 Heavy Howitzer
ANTI-TANK GUNS
37mm PAK 36
37mm M3A1 Anti-Tank Gun
ZIS-2 Anti-Tank Gun
ANTI-AIRCRAFT GUNS
20mm Flak 38
Bofors 40mm L/60
TANKS
FT-17/18
Sutton Skunk Holt Armoured Tractor
Carden-Loyd MK VI Tankette
L3/33 Tankette
Captured Type 95 Ha-Go
Captured Type 97 Chi-Ha
Vickers Carden-Loyd M1931 Amphibious Tank
Panzer I
T-26 Model 1933
Vickers 6-Ton Mark E Type B
M3A3 Stuart VM4 Sherman 75mm
ARMOURED CARS
SdKfz 221 & 222
BA-10
BA-20M
Citroen Kegresse b2 Armoured Half-Track Car
Captured Type 92 Hokoku-Go
TRANSPORTS AND TOWS
Morris 15cwt Truck
Buessing-NAG Truck
Universal Carrier
Jeep
M2 Half-Track
M3 White Scout Car
The Red Sun Rises
PRELUDE
THE CAMPAIGNS
OPENING MOVES
THE PHILIPPINES
ATTACK ON THE DUTCH EAST INDIES
MALAYA
THE FALL OF SINGAPORE
AFTERMATH
FIGHTING THE CAMPAIGN USING
SCENARIOS
General Scenarios
Terrain
SCENARIO 3:
FORCES
SET-UP
SPECIAL RULES
OBJECTIVE
GAME DURATION
VICTORY!
SCENARIO 4: AIRFIELD DEFENCE
FORCES
SET-UP
SPECIAL RULES
OBJECTIVE
GAME DURATION
VICTORY!
THEATRE SELECTORS
THE BATTLING BASTARDS OF BATAAN, DECEMBER 1941–MAY 1942
ADDITIONAL UNITS
PHILIPPINE UNITS
Philippine Scouts
LEGENDS OF THE PHILIPPINES
Burma And India
PRELUDE
THE CAMPAIGNS
THE ADVANCE ON RANGOON
PEGU AND TAUKKYAN
RETREAT TO INDIA
MADAGASCAR – OPERATION IRONCLAD
GENERAL SLIM AND THE FORGOTTEN ARMY
LEGENDS OF THE COMMONWEALTH
KOHIMA – IMPHAL 1944
RETURN TO BURMA
AFTERMATH
FIGHTING THE CAMPAIGN USING BOLT ACTION
SCENARIOS
General Scenarios
Terrain
EAST AND WEST AFRICAN DIVISIONS
SCENARIO 5: AMBUSH ON THE BURMA ROAD
FORCES
SET-UP
SPECIAL RULES
OBJECTIVE
GAME DURATION
VICTORY!
SCENARIO 6: HQ RAID
FORCES
SET-UP
SPECIAL RULES
OBJECTIVE
GAME DURATION
VICTORY!
LEGENDS OF THE COMMONWEALTH
ADDITIONAL UNITS
GENERIC UNIT OPTIONS
Native Irregulars
IMPERIAL JAPANESE UNITS
The Indian National Army
DESIGNER’S NOTE
CHINESE/US UNITS
Merrill’s Marauders
COMMONWEALTH UNITS
Australian Commandos
Gurkha Paratroops
LEGENDS OF THE COMMONWEALTH
Island Hopping
PRELUDE
THE CAMPAIGNS
NEW GUINEA AND THE KOKODA TRAIL
GUADALCANAL
LEGENDS OF THE UNITED STATES
ADVANCE INTO THE CENTRAL PACIFIC
LEGENDS OF THE COMMONWEALTH
RETURN TO THE PHILIPPINES
IWO JIMA AND OKINAWA
LEGENDS OF IMPERIAL JAPAN
AFTERMATH
FIGHTING THE CAMPAIGN USING USING BOLT ACTION
SCENARIOS
General Scenarios
Terrain
SCENARIO 7: ALLIGATOR CREEK
FORCES
SET-UP
SPECIAL RULES
OBJECTIVE
GAME DURATION
VICTORY!
HISTORICAL NOTE
SCENARIO 8: BLOODY TARAWA
FORCES
SET-UP
SPECIAL RULES
OBJECTIVE
GAME DURATION
VICTORY!
ADDITIONAL UNITS
US UNITS
USMC Raiders
USMC War Dog Team
M29 Weasel
LEGENDS OF THE UNITED STATES
TROPICAL HAZARDS
EXHAUSTION
MUD
MONSOON SEASON
NIGHT FIGHTING
DIFFERENT TYPES OF NIGHT OF NIGHT FIGHTING GAMES
Dawn Assault
Longest Day
Flare!
NIGHT FIGHTING RULES
Limited Visibility
Muzzle Flashes
Fires
Japanese Infiltrators
Reacting to an Assault
Indirect Fire
Forward Air and Artillery Observers
DUG IN: FOXHOLES, TRENCHES AND GUN PITS
DUG IN RULES
Dug In Vehicles
Dug In with Hidden Set-Up
Japanese “Spider Hole” Networks
Dug In vs Preparatory Bombardment
Dug In vs Tank Assault
DIGGING IN DURING A GAME
MINEFIELDS
MINEFIELD RULES
Minefield Sections
Effect of minefields
CLEARING MINEFIELDS
Manual mine clearance by infantry
Blowing it up!
AMPHIBIOUS ASSAULTS
MOVEMENT IN WATER
Deep Water
Shallow Water
LAGOONS, REEFS AND CORAL ATOLLS
LANDING CRAFT
Boats
Landing Craft, Assault
Landing Craft, Personnel
Landing Craft, Mechanized
CITY FIGHTING
THE CITY AS A BATTLEFIELD
RUBBLE
Movement in Rubble
Shooting in Rubble
BUILDINGS
ROADS AND OPEN GROUND
SEWER MOVEMENT
COMMAND AND CONTROL IN A CITY FIGHT
eCopyright
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