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Index
Programming Google Glass, Second Edition
Copyright For the Best Reading Experience... Table of Contents Changes in the Beta Releases
P1.0, Feb 13, 2015 Beta 3, Dec 15 Beta 2, November 13 Beta 1, October 21
Preface
What’s the Big Deal with Glass? Is This Book for You? What’s in This Book? Online Resources Getting Going
Chapter 1: Wrapping Your Head Around Glass
Getting to Know Glass Learning to Navigate Glass Hardware Glass Software Wrap-Up
Part 1: The Mirror API
Chapter 2: The Google App Engine PaaS
Setting Up GAE Making a Web App Deploying to the Web Fancy Templates Wrap-Up
Chapter 3: Authorizing Your Glassware
Activating Your Mirror API A Short Primer on OAuth 2.0 Applying OAuth to Create Glassware Wrap-Up
Chapter 4: Building the Timeline
Mirror HTTP Requests Timeline Items Multicards: Bundles and Paginating Menus Cron Jobs Wrap-Up
Chapter 5: Tracking Movement and User Responses
Geolocation Using Location Subscriptions Accepting Notifications Custom Menu Items Wrap-Up
Chapter 6: Making Glass Social
Creating Contacts Sharing Assets with Glassware Getting and Setting Attachments Wrap-Up
Chapter 7: Designing for Glass
A Little UX Design Layout Look and Feel Wireframes and Mock-Ups Wrap-Up
Chapter 8: Turning a Web App to Glassware
ChittrChattr App Glassifying the Actions The Mirror Code Wrap-Up
Part 2: Glass Development Kit
Chapter 9: Introducing the GDK
Choosing the GDK by Use-Case Setup a GDK Dev Environment An Android Primer Wrap-Up
Chapter 10: An Android Introduction on Glass
Generating a Simple Android App Basic Android SDK+GDK The Activity Component Service, Broadcast Receiver, and Content Provider Wrap-Up
Chapter 11: Live Cards
Planning a Live Card Project Implementing a Live Card Glassware A Card Menu Launching an App with Voice Updating RemoteViews Wrap-Up
Chapter 12: Advanced Rendering and Navigation
High Frequency Rendering Scrolling Through Multiple Cards Gestures and Sound Effects Launching the Balloon Count Scroller from the Menu Taking Photos with the Camera Wrap-Up
Chapter 13: Voice and Video Immersions
An Immersion App A Speech-to-Text Caption App Sending Data to a Web Service Adding Geolocation A QR Code Reading Camera Wrap-Up
Chapter 14: Creating an Immersive Game
Start The Game with a Splash Screen Gesture and Sensor Inputs Rendering Visuals and Playing Audio Game Logic Wrap-Up
Chapter 15: Preparing For the Real World
Testing Glass Apps Debugging and Profiling Command-line Power Tools Monkeyrunner Signing your Glassware Wrap-Up
Chapter 16: Turning an Android App to Glassware
Notoriety App Designing a GDK Glassware UI The GDK Code Wrap-Up
Appendix 1: HTTP and HTML Resources
Timeline Timeline Attachments Locations Subscriptions Contacts Map Parameters HTML
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