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Index
Programming Google Glass, Second Edition
Copyright
For the Best Reading Experience...
Table of Contents
Changes in the Beta Releases
P1.0, Feb 13, 2015
Beta 3, Dec 15
Beta 2, November 13
Beta 1, October 21
Preface
What’s the Big Deal with Glass?
Is This Book for You?
What’s in This Book?
Online Resources
Getting Going
Chapter 1: Wrapping Your Head Around Glass
Getting to Know Glass
Learning to Navigate
Glass Hardware
Glass Software
Wrap-Up
Part 1: The Mirror API
Chapter 2: The Google App Engine PaaS
Setting Up GAE
Making a Web App
Deploying to the Web
Fancy Templates
Wrap-Up
Chapter 3: Authorizing Your Glassware
Activating Your Mirror API
A Short Primer on OAuth 2.0
Applying OAuth to Create Glassware
Wrap-Up
Chapter 4: Building the Timeline
Mirror HTTP Requests
Timeline Items
Multicards: Bundles and Paginating
Menus
Cron Jobs
Wrap-Up
Chapter 5: Tracking Movement and User Responses
Geolocation
Using Location
Subscriptions
Accepting Notifications
Custom Menu Items
Wrap-Up
Chapter 6: Making Glass Social
Creating Contacts
Sharing Assets with Glassware
Getting and Setting Attachments
Wrap-Up
Chapter 7: Designing for Glass
A Little UX
Design Layout
Look and Feel
Wireframes and Mock-Ups
Wrap-Up
Chapter 8: Turning a Web App to Glassware
ChittrChattr App
Glassifying the Actions
The Mirror Code
Wrap-Up
Part 2: Glass Development Kit
Chapter 9: Introducing the GDK
Choosing the GDK by Use-Case
Setup a GDK Dev Environment
An Android Primer
Wrap-Up
Chapter 10: An Android Introduction on Glass
Generating a Simple Android App
Basic Android SDK+GDK
The Activity Component
Service, Broadcast Receiver, and Content Provider
Wrap-Up
Chapter 11: Live Cards
Planning a Live Card Project
Implementing a Live Card Glassware
A Card Menu
Launching an App with Voice
Updating RemoteViews
Wrap-Up
Chapter 12: Advanced Rendering and Navigation
High Frequency Rendering
Scrolling Through Multiple Cards
Gestures and Sound Effects
Launching the Balloon Count Scroller from the Menu
Taking Photos with the Camera
Wrap-Up
Chapter 13: Voice and Video Immersions
An Immersion App
A Speech-to-Text Caption App
Sending Data to a Web Service
Adding Geolocation
A QR Code Reading Camera
Wrap-Up
Chapter 14: Creating an Immersive Game
Start The Game with a Splash Screen
Gesture and Sensor Inputs
Rendering Visuals and Playing Audio
Game Logic
Wrap-Up
Chapter 15: Preparing For the Real World
Testing Glass Apps
Debugging and Profiling
Command-line Power Tools
Monkeyrunner
Signing your Glassware
Wrap-Up
Chapter 16: Turning an Android App to Glassware
Notoriety App
Designing a GDK Glassware UI
The GDK Code
Wrap-Up
Appendix 1: HTTP and HTML Resources
Timeline
Timeline Attachments
Locations
Subscriptions
Contacts
Map Parameters
HTML
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